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Why Splattershot Jr. is Good

:splatbomb::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::wst_shot_first00::splatbomb:

Rank:B+
Level:29
NNID:will54321
Standardly, I use Splattershot Jr. for Tower Control and Turf War. Here are some reasons why it is good:
Has a high Rate of Fire, and sprays everywhere, so it can be easier to hit foes jumping around.
:bubbler:Has Bubbler, an ability that works well with the main, because you can pressure opponents in all modes, or make them run away so you can advance. Also only needs 180p to use.
:bombrush:Splat Bombs can be utilized for throwing around corners, to kill hidden foes.


During Tower Control most bombs, both suction and splat bombs are useful here, normally I throw them down to quickly kill anyone close, but suction bombs take more time to explode, so Splat Bombs give less time for the enemy to escape. Bubbler isn't the greatest use on the tower, because you have knockback, so I use it to kill others around me, to easily advance.

During Turf War, it's more like a ninja weapon for me, because it doesn't fire very far,so I suggest that you use either Cold Blooded, or Ninja Squid, or even Swim Speed Up. Bubbler is great for Turf Wars, because it normally gives you 5 seconds of invincibility, and it is shared, so your team can advance, so you're guaranteed to cover a decent amount of both unused turf and enemy turf, if used correctly.

(I bet you guys kinda already knew this, but this is meant for lower levels, and low ranks in Ranked Battles, and I don't use it for Splat Zones or Rainmaker too often.)
I don't know if this will ever be useful, but thank you for your time to read this is you did, and I hope that this was useful for you. Thanks!
Two abilities that are good to add/stack onto your gear are Bomb Range Up, and Damage Up, or even Ink Saver (Main).:ability_bombrange::ability_damage::ability_inkrecovery:
-Will
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Author
ThepicfailGamer
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2.00 star(s) 4 ratings

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Honestly, It's rather bland.

It just feels like you wanted to rave about the jr. for a second, instead of giving tips. I like how you stated the pros of the weapon, but everyone knows this. Just saying "It has a fast fire rate and it inks stuff", isn't enough to qualify this as a "good" weapon. Sure you stated some uses for the splat bombs, but you saying that splat bombs are good for clearing the tower compared to suction bombs is kind of dumb.

The reason why I gave this such a low rating, is because you said it inks everywhere, but you're implying that it's not good for Splat Zones. Not to mention, you contradict yourself by saying it's meant for lower levels.
The guide introduces very little that would be new to anyone who has played even a few rounds using the Splattershot Jr.... which, considering it's the default weapon, is everyone.

It's short, extremely lacking in knockbacks, and even has some misleading information -- for example, saying "this is meant for lower levels" or not good in Splat Zones and Rainmaker. From my experience at least, there are plenty of S-rank Splat Jr. players and it's actually more viable in Splat Zones and Rainmaker than in Tower.
Really bare, and feels like it's just a forum post raving about the Splattershot Jr. Honestly though, I do believe Splattershot Jr is really good, you just need to convince others of the same. Throw in some tactics, advantages and disadvantages and some pictures to make it look nice. Looking forward to an update on this.
Could use some more information and organization. I feel like this didn't take that long to do, and is honestly kind of bare bones. Go more in depth on Splat Bombs and Bubbler, show what gear is preferred, not just what abilities. And I'm surprised Swim Speed up isn't recommended.
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