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Not really. Stacking it preemptively meant that if you played well, you would basically beat your opponent in each fight. As the Armor provided protection against more than a single attack, like may originally expected. Due to the ink Armor providing a small period of invincibility, it made...
I think it was definitely at least partially because of Ink Armor. Stacking Ink Armor after one another was a relevant part of the meta before it was nerfed.
I think you misunderstood my question. I was asking whether people think the Splashdown is pretty bad now.
Also, Ink Armor is actually pretty relevant and was stupidly dominant in the past. It's the main reason that a lot of people run N-Zap and it was huge during the start of Spla2n with the...
Flingza seems to be a good weapon at this point. The amount of buffs to it and the recent buff to Wall makes it seem decent overall. Wouldn't be surprised if it picks up in popularity in the future.
Generally, I think Tenta Missiles should be buffed as well and I can see the case for Inkstorm in its currents state.
Thoughts on Splashdown after the patch?
Personally, I feel very mixed about it. Like I understand its uses, but it seems like it may be among the/if not the worst Special in...
Maybe using the word 'viable' or the phrase "competitively viable" would be a better fit? If we're going by that definition of meta it'll be difficult to suggest many possible meta choices.
Perhaps I'm being nitpicky, but this part is kind of funny to me. No offense intended to you at all.
It...
The Meta after 3.0 seems to be pretty good so far. If I had to choose a dominant Special, I'm okay with Inkjet being it.
We could still use some buffs to Tenta Missles to make it not almost completely outclasses by other Specials and some buffs to the likes of Undercover and Luna, but beyond...
I've been meaning to ask about the current state of the Tick Rate in Splatoon 2. Apparently, it's only at 16hz, putting it below even the original Splatoon's 25hz and be far below that of other Competitive Shooters, etc. I was just wondering if the devs had said anything about possibly improving...
I think it's a good alternative kit to the Vanilla Brella. Splat Bomb Launcher is an amazing Special to have, and the Brella itself is a good weapon. It might help it be more offensive against the more aggro weapons, aka Blasters, it really struggles with.
Generally, I agree with Marsel. The Clash Blaster struggles because it simply lacks the benefits that several other popular weapons have which puts it in a weird spot meta-wise. It's a fine weapon to use, but I don't think it needs a nerf atm. At least until we see what the new kit does for it.
I don't think it's necessary atm, tbh. Maybe depending on the future kit, but as of right now the Clash is in a good area. Being an alright 'rogue' choice with a good kit and alright weapon. The main issue is its lacking TTK and range which give it a poor match up with a lot of the more popular...
Blaster and Slosher Machine should be nerfed. The Dualie Squelchers are good and irritating at times, but they're not overly good imo based on their overall meta relevance atm.
Blaster's issue is the Splashdown which essentially serves as a huge safety net for what is essentially the most agro...