Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
This is my favorite mode. The following tips are based on solo queue Ranked not private battles.
• Be prepared to be the carrier EVERY GAME. You're gonna have a bad time if you rely on random teammates to carry that burden. Get good and get comfortable with taking that role when needed (all the...
Except range. The kit of Inkmines + Bubbler is a great Tower Control kit, but the brush's range leaves you hopeless to incoming opponents.
The 96 Gal is much better.
.96 Gal Deco for Tower Control. Splash Wall is the best sub for the mode since it stops the tower and can used defensively if you're riding it. Along with Kraken it makes the 96 Deco the best tower rider in the game period.
Rainmaker and Splatzones are more influenced by map.
For Rainmaker I...
A few suggestions. Put the links inside the weapon names as a hyper link. This will clean up the thread and make it much easier to browse.
Also do you need to include weapon strategy threads? I think it'll be easier to read (not to mention easier to update) if you kept it simply to the weapon...
Not just because it makes the Beakons cheaper to drop, but because Beakons let you take better advantage of Comeback. Comeback only lasts 20 seconds - Beakons let you abuse that ability best by getting you right into the fray.
There were some popular gear sets that used Comeback + Quick Respawn...
Honestly the Bubbler may very well be the worst special on this thing. It's clunky and awkward just as you say.
Which I suppose may be a balancing move, since the Point Sensor is so strong on this thing.
I mean if you're into the Nozzlenoses you already have... uhm, unique tastes and there's little helping you. :p
The Sploosh is never going to be a frontline-man and the Point Sensor shouldn't change that. I doubt it'll suddenly encourage out-and-open play. Your other option is going back to...
Nothings impossible, but there are matchup situations that strictly favor one gun vs another.
The worst hypothetical matchup I can imagine is a charger + disruptor against a roller.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.