Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Squidboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
This is also another idea that I had. The wall would be in place to stop long range weapons from seeing the entirety of the map to allow for easier access to more of the map for opponents.
People seem to think that Rapid Blaster has a smaller AOE than other blasters, But it's only a very incredibly few units off of vBlaster, to the point where they're basically the same.
EDIT: they actually are the same value
I love the weapon too. And if anything, I'm happy that it's kinda niche. It makes the weapon feel more unique rather than being the "big meta AOE option" (Kinda like vMachine before the nerf) And the design of the weapon including the sound and model itself are amazing.
I really like the vast weapon choices with different play styles. I've played many, many weapons casually, and it feels like I still find something new and fun to play like... every other week. It's one of the main things that keeps me playing this game outside of competitive.
To elaborate, you can be literally 1 frame away from landing on the ground, and if you try to activate Big Bubbler it just won't activate. A simple solution to this would be allowing the player to buffer the Activation while in the air, and it'll activate when you touch the ground.