Recent content by MasterYoshidino

  1. MasterYoshidino

    May NA/EU Splatfest: Time Travel vs Teleportation

    I was surprised that Teleport won. The shifty station design was meh. I would have liked the top rolonium at the middle point at each others side to be omitted but other than that it was okay.
  2. MasterYoshidino

    Looking for a team

    I doubt anyone is going to offer you to join their clan unless it's casual. I never joined one but I would expect the following for serious proof of wanting to join a clan. Raise your rank to have at least one at S if you want to be taken seriously. 1. A YouTube or like video channel with...
  3. MasterYoshidino

    Octo Expansion Spoiler Discussion Thread

    The 8-ball tests are a test of patience. Other than that I found the expansion very enjoyable as it tested my limits of what I thought was possible within the game engine physics. If anything it would have been nice to have had some more dynamics in character interaction rather than it feel like...
  4. MasterYoshidino

    Need friends

    Feel free to add me. I usually play Salmon Run fyi. The deets are below my profile image.
  5. MasterYoshidino

    Splat!

    Splat!
  6. MasterYoshidino

    Help with Octo Expansion!

    If one plans to play it "normally" the simplest weapon to beat "Girl Power" is with Heavy Splatling and Splat Bombs. First target gets splatted with main, 2nd and 3rd eat a rolled Splat Bomb. The 4th has a Splat Brella that needs to be full charged to beat up while the 5th just gets taken down...
  7. MasterYoshidino

    Octo Expansion Spoiler Discussion Thread

    There are only 4 boxes in Matchmaster Station that if previous crates are broken wrong will result in a likely unwinnable situation and they are near the bottom. Save the checkpoint key till then. If you mess up the damage to all crates reset on respawn to checkpoint which makes it far easier.
  8. MasterYoshidino

    Scope Charger Drift

    This is typical scope shake from you having a beating heart IRL. Higher sensitivity settings exacerbates it. Either accept that your view will always be shaky or reduce settings and deal with a slower turn speed. (oh and edit) If you are wondering about your aim reticle sometimes not matching...
  9. MasterYoshidino

    Splatoon 2 Proof That Analog Controls Are Competitively Viable

    The issue is that a top tier motion control user can turn faster than the fastest sensitivity analog affords as motion can combine stick movement with motion movement. This means a lot to close quarters fighters that need to precisely turn to their back to counter a back stabber.
  10. MasterYoshidino

    If you thought savescumming was bad enough ...

    To splat two squids with one bomb I will address what someone above questioned about Mario Kart Wii hacking and how it happened. At first only a tiny circle [lead by MrBean35000vr] knew of how to hack MKW with stuff like "perfect freeze time" to freeze the timer, lagging the room, ghosting...
  11. MasterYoshidino

    If you thought savescumming was bad enough ...

    There are FTW hackers online now using modded weapons and being able to splat people that are inside spawn point. This is MKW all over again. https://youtube.com/watch?v=WIGPPqueR7o
  12. MasterYoshidino

    If you thought savescumming was bad enough ...

    It's a browser exploit like the 3DS has. Although I will not care if people edit gear rolls I am afraid like another poster said people start doing what another famous hacker did with the Splattershot Jr. modded weapon and it becomes Mario Kart Wii levels of hacking. That stuff is annoying as it...
  13. MasterYoshidino

    Is "Damage Up" Becoming Pointless?

    Weapons with Burst Bombs aren't affected when it comes to how accurate one has to be to splat with the subs. This is really obvious with the basic Splattershot which relies on it a lot for zoning and splatting. More damage up = easier to splat and also counters defense up stackers that attempt...
  14. MasterYoshidino

    Plans for a Splatoon Weapons Tier List

    It should not be a tier in the typical sense of what is "best" but instead a diagram showing what beats what.
  15. MasterYoshidino

    What control style is better suited for competitive play?

    Whatever you like in the end. Motion controls gives more precise control but is subject to human view bobbing like you see in typical FPS games where you view bobs. Dual sticks isn't subject to this but has it's own limits in how precise you can be.
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