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Recent content by Ranias

  1. R

    No On-Screen Map

    I like on-screen maps for map awareness as well. I think it'll just take some getting used to to look downwards every now and then, not too big of a deal.
  2. R

    Inking for Optimal Movement/Coverage

    I argue that the whole team should be pushing points/objectives until late game when easy spots can be filled in at the last moment for the turf total. I don't see a point in painting stuff you aren't going to be squidding over. Oh and it's good to save empty ground for filling up the special...
  3. R

    Inking for Optimal Movement/Coverage

    That's interesting to think about. The way the ink is distributed when it is spread on the surfaces is already complex looking though. I doubt that the Wii U can't handle adding up ink total precisely how it is spread out on the ground. It also seems like a really huge pain to test for...
  4. R

    Inking for Optimal Movement/Coverage

    I'm trying to figure out the best inking options for movement speed and ink coverage for every situation. The following is what I have gathered so far from my 2 hours of gameplay and this community. Flat ground options: Splatdashing: alternating between shooting and swimming in quick...
  5. R

    What should teams in this game be called?

    Lol, I guess that settles it.
  6. R

    How neat are you?

    I usually fill in patches of empty ground if I need special and there isn't anything more important to do, like the enemies pushing in or something. There shouldn't be any reason to not fill in all of the available ground before time is up though. I'm more likely to fill in patches in the last...
  7. R

    What should teams in this game be called?

    So I've been thinking about this ever since I made this other thread: squad composition meta. The proper term for a group of squid (or any fish) is a shoal... Personally, I think that's lame, and squad sounds alot more relatable to the context of this game. Apparently, alot of other people...
  8. R

    Turf War Competitive Strategies - Control Points

    I like Turf War because it is different from all other FPS games we have nowadays. I would enjoy having a competitive scene for it because the strategies that would spawn from it are alot different than in CTF style game formats that we see so much of already. JCOnyx, that sounds like the most...
  9. R

    Squad Composition Meta

    Maybe, I think it's pretty important for everyone to be alive and in position to get that last push in if you need it. It probably depends on how well your game is going. I guess if it's a split attack style, the ones hanging back would be the sniper types, or whoever can't get very good paint...
  10. R

    Squad Composition Meta

    I think that Turf War games should be played in phases, something like: 1st phase (first 30 secs): Feel out the other team's strategy and prepare to secure key points. 2nd phase: Secure and keep key points on the map that give your team a dominating position. 3rd phase (last 30 secs): Focus...
  11. R

    Squad Composition Meta

    Well, I guess support is kind of a broad term to use. The Brush seems best suited for speed and flanking, sort of like the Team Fortress 2 Scout. I think essentially what each team needs is: Someone to spread ink quickly and uniformly (Roller) Someone to ink walls quickly (Splattershot or...
  12. R

    Squad Composition Meta

    Yeah, maybe like 2 frontlines, an assault, and a support. Just remembered that the Brush will be a thing too. A less supporty and more offensive Roller?
  13. R

    Squad Composition Meta

    So what do you all think the best team comp will be? It seems to me that in Turf War, at least one Roller is needed as a frontlinesman and to help with painting quickly and uniformly. I personally think the best team composition would be something like: 2 Rollers, a Charger, and a Jr. or 2...
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