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Well that's nice to know because honestly the Goo Tuber is an interesting weapon, to say the least. Honestly it's nice to see other people who actually run the Goo Tuber.
I have yet to find a thread on this, and this has been a thing since before the update. I've been playing Goo Tuber for awhile and I have yet to find anyone who noticed that if you go into your ink with an incomplete charge, when you immerge (before the hold counter dies) the charge will...
I can see where you're coming from and in some cases that's true. I admit to not having enough experience on rollers in general to talk about this but I figure it's a good thing if someone can make that thing usable.
I'm not a very new face, but I would like to enter a tournament and start actually contributing to the Splatoon (esp the competitive community) this year. I'm very familiar with the Meta (although I personally despise it at this point) and I've leveled up considerably fast for someone who got...
Update: Got Splat2, I'm leveling up very fast, though I might wait until a bit later to enter some tournaments due to my level, since nobody will take me seriously.
Honestly I would argue any weapon can be good if you use it well enough, but this is not a very easy weapon to get a handle on, especially when trying to learn rollers as a class.
It's vertical flick is borderline as long as the dynamo (at least, in my perception of time) and as far as I know...
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