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What about if they're re-implementing the Gate mechanic from Camp Triggerfish, but more revolved around that concept? (eg. happens every minute)
Probably has an average chance of that being an actual change, but honestly, part of me thinks no significant changes will be made at all.
It really feels like a song that would definitely slot into the soundtrack. The muffled vocals (sorry Japan, but please) pumped intro and fast paced guitars make for a really refreshing battle theme. Other than that, various RPG battle themes. I just like to over-exaggerate Ranked or whatsoever...
Back from the depths, and I can safely confirm and argue a couple of points in the thread; (Ranked Battle)
Splattershot Pro and Gallon type weapons IMO are the most versatile weapons in the game. Splattershot arguably has a much better DPS than Jet Squelcher, lesser but still incredibly viable...
Hm, yes. It gets incredibly salty sometimes with rollers (excuse me), even though they can be relatively easy to counter, but there are always times you are put under massive pressure when one is coming towards you, which is my favourite thing about offensive rolling.
I honestly think that Blasters and Inkbrushes are on another level TYPEWISE in deciding a squad setup, and Squelcher on another level TIERWISE on making a squad setup.
I love using the inkbrush, but sometimes I feel like its offensive abilities may be outclassed by the basic shooting prowess of...
Saltspray. Definitely.
My lone contender for favourite overall Regular Battle stage,but the way the Splat Zone in Saltspray is placed is way too blocked off by walls and way too exposed to sniper points for my liking. See, in Underpass, there is time and space to get up from the Splat Zone and...
Yeah, as mentioned in a Reddit tthread I saw, they absolutely NEUTER Chargers and slower attackers. They're blazingly fast and I find myself just having to tap ZR a lot to take a whole Zone, not just on Blackbelly Skatepark, but on other more conveniently placed Splat Zones such as Port Mackerel...
Personally, the main thing I'm pushing early on in this thread is what people can do also to make usually HORRIBLE teams work with advanced players and give analyses.
So the current consensus for RANKED BATTLE is;
Shooter, preferably Aerospray/Splattershot
Another Shooter, preferably an...
I have atrocious aim when sniping as well, wow! So when in Ranked my team is carrying me on a pedestal and I'm cheering joyfully when I kill something. Consider that the rotation will always change what people bring, final tip as well. Just something obvious to keep in mind.
Awwwwh. Thanks for...
If we want to make competitive 4v4, we need to share how well certain team options work.
Knowing this will create a sense of knowledge in modes like Ranked in gauging how you are going to play on the strengths of your team, or how you'd like to make a squad.
So here's my experiences on the...
Just back, thank you so much for welcoming me!!!!
Well, if in the time I had, the most important thing to think is that to consider that how vastly different areas such as Port Mackerel's objectives differ than that of Blackbelly Skatepark's objectives and so on.
Skatepark is the biggest for...
Stealth Jump still possesses a lot of utility IMO, in my experience. While there is the really great Squid Beakon support, not every roller will use them, so being able to use Super Jumps without the constant fear of instant death. It allows for some incredibly useful revenge killing (after you...
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