Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Personally I think the Skylanders/Infinity is unrelated to Amiibo. I think Skylanders had run its course and become old hat by then. The fad had been around for years and run its coarse. They ran out of interesting ideas (vehicles? Even Giants was stretching it. Kids lost interest. Infinity was surprisingly DOA. They made it a cash grab with the blind packs. It was too obvious in the face of even Skylanders.I'll agree with the Amiibo's success being rather odd. Though I guess all the hype they had built up enough that many people wanted them. Some wanted them to the point of scalping them. *cough* The Roselina Amiibo incedent *cough* But due to it's popularity, it's destroyed sales for Skylanders and Disney Infinity alike. Hardly anyone buys those brands anymore due to the smash popularity of the Amiibos. The popularity will end eventually, just not for a while yet. It's still rather hot in the supply and demand market. Heck, the new LOZ Twilight Princess HD remake is going to have a Wolf Link and Midna Amiibo, along with the official hard copy of the soundtrack if you pre-order the game.
Amiibo on the other hand seems to sell more to adults than kids :D I think Amiibo, especially due to their short supply, which I suspect was a combination of Nintendo having as low hopes for its success as I did, similar to Fire Emblem Awakening, only to be surprised by demand, plus, after the Wii it seems obvious that create demand through short supply is an Iwata strategic hallmark. They became limited edition collectors items, while Infinity & Skylanders were just disposable toys. I can't see that lasting forever though. Another year or two and they'll hit their threshold. Especially if they start running it into the ground.
UNLESS.
There has been speculation based on some patent filings that the NX will not have a CD slot, and may not have a cartridge slot of any kind. I can't imagine Nintendo doing a download only console. Even Sony and Microsoft failed miserably trying to go that route with an even more tech savvy audience, plus despite the growth of digital, retail still represents over half of Nintendo's overall sales, and they're more dependent on retail partners and floor space presence than the other brands so they can't dispense with physical. It's entirely possible that Amiibos could BE the physical distribution for NX games. That would actually make them pretty cool. The game itself is the collectors edition swag. I'm not sure if the transfer speeds and storage capacity of NFC can handle that kind of content yet so I don't know how possible it is, but the Wolf Link bundled with TPHD is an example of it working, distribution wise. Tap the Amiibo, download/install the game from it. Or, if they don't want to go that fancy, have AmiiboNX that have an SD card built into a little holder on the stand that you can just pop the card out of the Amiibo and put into the console for install. That could make Amiibo relevant, and maintain their shelf space practicality. And that could be what Kimishima alludes to of using them for game content to encourage people to open and use them.
It's something I'd considered from their comments and NX rumors before, but the bundling of Wolf Link might just be free swag with the game, or a pilot launch for the concept.
It makes sense....if they're doing SD card games (and why not, it's the logical successor of cartridges, their favorite format, and is essentially what Vita uses) that comes with a big loss in shelf presence amid big PS4 boxes. But sticking the little cards in a 3D Amiibo demands big shelf presence and makes their titles stand out.
If they don't go that route, Kimishima did point out that when he visited US retail stores he saw how crowded the toys to life category was in stores and that there's more room for expansion in Japan than the US, so he does realize that we're kind of near capacity here so it might fade away a little.
Yeah, a successful product that keeps Nintendo funded and able to make games and hardware is good for everyone. It's their unnatural obsession with shoehorning EVERYTHING to involve Amiibo that runs it into the ground and makes one fearful that that will dominate over real games in favor of monetized cash grabs: (I.E. half the Splatoon single player campaign requires the Amiibo trilogy. ALL of the charger and roller missions are locked behind them. That's revolting. It's "Day One DLC" in the most EA of ways.)Maybe I just wasn't paying attention, but I don't really recall that much hype for the amiibos prior to their release.
Me, well... I'll admit, I'm the unlucky sod who fell for a scalper at the swap meet. (And learned that I could've gotten a better deal on eBay afterward.) So I can't say that I don't like them that much. I'm just lazy when it comes to actually using them.
I'm not so sure their popularity is a bad thing, though? Or is it the execution that y'all take issue with?
So... I've been hearing that the codename for Sun & Moon was indeed Niji. But I can't figure out if they got that from this list or if the Niji codename was leaked elsewhere, separately.
As for the leaks...well....apparently Erik Peterson is unceremoniously leaving Nintendo. It doesn't seem to be hostile, but he's pretty nondescript about what he's going to be doing now either...not a stated "but I'm going to this new opportunity at X company I"m excited about" sort of thing. We know these leaks have been escaping Treehouse for a while. I imagine if he were the leaker, at least intentionally, it would have been more hostile like it was for Chris. But it's possible he was facilitating the leaks by being loose with information, or poor security practices or something. It's interesting timing just after the whole Niji incident. Could be unrelated and he might be genuinely moving to a specific new opportunity, but Nintendo always works secretly and the timing is suspicious. Few people leave something like Treehouse because they WANT to, it's a dream job for most there.