Yaezakura
Pro Squid
The roller is what the crew at Extra Credits would call a First Order Optimum Strategy, or FOO Strategy. Common examples in gaming history include things like E. Honda's hundred-hand slap in Street Fighter, or the Noob Tube in Call of Duty--strategies that provide a lot of power for the skill required to use them, but which are far from the most powerful strategies in the game.
FOO Strategies typically serve as introductory measures for new players. They provide a lot of power for little skill that someone new to the game can join in and have an effective way to compete, instead of being entirely dominated by more experienced players who are already familiar with more effective strategies. After all, even the best Splatoon players in the world will, on occasion, get surprised from behind by a newb with a roller, just like seasoned CoD veterans occasionally eat a shot from a Noob Tube and fall pray to a rookie.
Those of us who played several sessions of the testfire are already aware of the Roller's shortcomings--it's basically harmless if you see it coming, as landing a single shot bogs them down in your ink and then you just finish them off before they can even hope to recover. A roller is only dangerous when you don't see it coming. But the fact that sometimes you just won't see it means it'll be a way for inexperienced players to not feel completely outmatched by cooler inklings.
I think the roller will still have a place in high-level play, as the ground it covers is immense, and some of the more specialized rollers seem to have some interesting effects, but it's most definitely not the instant-win OP weapon a lot of people think it is.
FOO Strategies typically serve as introductory measures for new players. They provide a lot of power for little skill that someone new to the game can join in and have an effective way to compete, instead of being entirely dominated by more experienced players who are already familiar with more effective strategies. After all, even the best Splatoon players in the world will, on occasion, get surprised from behind by a newb with a roller, just like seasoned CoD veterans occasionally eat a shot from a Noob Tube and fall pray to a rookie.
Those of us who played several sessions of the testfire are already aware of the Roller's shortcomings--it's basically harmless if you see it coming, as landing a single shot bogs them down in your ink and then you just finish them off before they can even hope to recover. A roller is only dangerous when you don't see it coming. But the fact that sometimes you just won't see it means it'll be a way for inexperienced players to not feel completely outmatched by cooler inklings.
I think the roller will still have a place in high-level play, as the ground it covers is immense, and some of the more specialized rollers seem to have some interesting effects, but it's most definitely not the instant-win OP weapon a lot of people think it is.