Add, change and remove! Splatoon edition :D

RetroShark

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Guess what! You just got hired by Nintendo (congrats btw) and your first job is to
  • Add something wholly original (game mode, lore, weapon type ect.)
  • Change a pre existing thing, such as changing how a weapon works, map ect,
  • Remove something… you are hard control-alt-deleting that, never to ne seen again
I’d be happy to hear what you’d do… I wouldn’t do much… just adding a new weapon, which is basically a Japanese fan that has brella’s shield and splatana’s… well… sword thing :D
 

Cephalobro

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Add: A single-player mode that's strictly from the view of the Octarians and their journey to the surface. Complete with an entirely new antagonistic group that jeopardizes the Octarians' journey.

Change: Placing a hard cap on Flyfish, Stinger, and Big Shot spawns.

Remove: The Shell-Out Machine (lootboxes don't belong in children's video-games at all)
 
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RetroShark

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Add: A single-player mode that's strictly from the view of the Octarians and their journey to the surface. Complete with an entirely new antagonistic group that jeopardizes the Octarians' journey.

Change: Placing a hard cap on Flyfish, Stinger, and Big Shot spawns.

Remove: The Shell-Out Machine (lootboxes don't belong in children's video-games at all)
Dang! All great answers!
 

PacManFever

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Well, I'm going to make the assumption that if I were hired to do this, it'd be for Splatoon 4.

Add: A level editor to the single-player campaign. After beating the story mode, it unlocks a mode similar to Super Mario Maker. The levels could be explained as being a simulation, similar to the Memverse. As for theaming it to the past, the developers' levels could be remixes of levels from previous games.

Change: Anarchy Open back to League. Having a solely team-based mode again would be better than what we have now. I know people want a low risk way to play ranked, but I believe Pro already does that. If you care about your rank that much, you’re probably playing X Battle.

Remove: All previous specials. I don't want Tenta Missiles anymore, and having a whole batch of new specials would make Splatoon 4 feel much fresher.
 

SAMICOM

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Add: A single-player mode that's strictly from the view of the Octarians and their journey to the surface. Complete with an entirely new antagonistic group that jeopardizes the Octarians' journey.

Change: Placing a hard cap on Flyfish, Stinger, and Big Shot spawns.

Remove: The Shell-Out Machine (lootboxes don't belong in children's video-games at all)
at least they dont cost real world money
 

SAMICOM

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Guess what! You just got hired by Nintendo (congrats btw) and your first job is to
  • Add something wholly original (game mode, lore, weapon type ect.)
  • Change a pre existing thing, such as changing how a weapon works, map ect,
  • Remove something… you are hard control-alt-deleting that, never to ne seen again
I’d be happy to hear what you’d do… I wouldn’t do much… just adding a new weapon, which is basically a Japanese fan that has brella’s shield and splatana’s… well… sword thing :D
Add - 24/7 Challenges
Change - Maps so all of them look different
Remove - Brinewater and Flounder. worse than mincemeat and eeltail.
 

isaac4

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Add.
3d sandbox single-player campaign with villages, towns, and nps from different species that you can interact with from every area (similar to Super Mario Sunshine).

Change.
Machine is reverted to how it used to be before patch 2.1.0.
Booyah Bomb was 210p, its old ink efficiency is returned to 11 sloshes, and its old fire rate is back.

Remove.
Dread D
 

OnePotWonder

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This could be fun.

Add: Third kits for every weapon, starting with weapons that didn't get third kits in Splatoon 2 (Dread Wringer in the first batch).
Change: Rework for Bloblobber, increasing its projectile speed + range by 80% but removing the blobs' ability to bounce across floors.
Remove: Tenta Missiles. Its replacements would be as follows:
  • Flingza Roller - Crab Tank
  • Goo Tuber - Booyah Bomb
  • Painbrush Nouveau - Super Chump
  • REEF-LUX 450 - Inkjet
  • Splatana Wiper Deco - Triple Inkstrike
 

SAMICOM

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This could be fun.

Add: Third kits for every weapon, starting with weapons that didn't get third kits in Splatoon 2 (Dread Wringer in the first batch).
Change: Rework for Bloblobber, increasing its projectile speed + range by 80% but removing the blobs' ability to bounce across floors.
Remove: Tenta Missiles. Its replacements would be as follows:
  • Flingza Roller - Crab Tank
  • Goo Tuber - Booyah Bomb
  • Painbrush Nouveau - Super Chump
  • REEF-LUX 450 - Inkjet
  • Splatana Wiper Deco - Triple Inkstrike
You cooked with this one

Like these are some takes I agree with
 

UrchinSoda

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Add: Third kits for every weapon, starting with weapons that didn't get third kits in Splatoon 2
I don't think narrow kits that follow the A/B formula should exist anymore, I'd prefer a "custom" kit system where a weapon has A1/A2/A3c and B1/B2/B3c pre-determined options the player can mix/match [with restrictions]. So you can run A1/2 and B1/2 but you can't run A3c/B3c, only A3c/B1&or2 and such. So instead of rolling out Kits "Stickers" can be rolled out and due to "style" you can't use certain Stickers with eachother. [Perhaps for launch weapons have 2 Sub options / 1 Special?]

Adding on top of that, I love how Splatfests have Fizzbangs as a secondary sub that didn't [seemingly] draw from the inktank and granted charges based on kills. Weapons having a Secondary sub that can't be changed and is tied to its archetype would be a fun change of pace, granting potential "security" to make up for a weapons shortcomings upfront and be a another solid part of a weapons identity to keep it grounded in wake of Kit Customizing. Perhaps Angle Shooter is depreciated and is now Silly String, creating a spiral string that tracks targets with the canister exploding on player-impact.

I'd also appreciate a condensing of subs/specials, Superchump [inspite of how "bad" it is] is a balanced take on Tenta-missiles, Splashdown, Inkstrike, Booyah Bomb, etc. Or how Wavebreaker is a balanced take on a passive Area Denial special compared to the likes of Killer Wail 1&2 and Ink Storm. Ink Vac could become an alt fire mode for Ink Jet and Curling Bomb could be recondensed with Autobomb, like a lock-on roomba. Or Inkmine and Sprinker being merged, for a shorter duration sprinkler with a delayed explosion thats proximity & destruction based for example.


As for an original feature Id like to retire the current way maps are designed and the two home system. A big problem I hear from people and occasionally agreeably experience myself is Spawn Camping. A two party system with "linear" maps practically encourage spawn camping. How do you win? Gain ground. Push ground. Corner prey

A 3/4 grounds system where a "pushed" spawnpoint rotates your home grounds would solve spawn camping and allow recovery from hard pushes. A team would still have a dedicated spawn grounds and they'd share the C/D grounds, rotating between whos in the most danger at the moment and allowing some unpredictability.

I don't reckon this would make maps much bigger, perhaps wider or more horizontally mirrored maps [with 3 spawnpoints?] and it's possible the spawn thing wouldn't play good, but at the very least I'd like a new map formula. Splatoon 3 has such cool movement options with no geometry to use it on.


I've been wanting this since Splat2n and its FOAM. I think having a way to create temporary ink surfaces would be transformative for the map and ways to play. You wouldn't be able to build it up like in Foamstars, the way I see it is more like a Slip'n'slide, or a sprinkler that only covers the area within itself as an object. you can cover an enemies foam but itll foam back up slowly, covering up the ink. Itd cling onto enemies, with the chance to submerge into ink leaving the foam behind before it starts popping. itd deal low damage, like ink storm.

Fizzy Bomb could have reduced ink coverage but have foam coverage, creating a lasting lowdamage AoE fields and Burst Bomb could have reduced impact damage but leave behind foam with its detonation making up for loss impact damage. Wave Breaker could become a Foamy Wave. A unique special for this would be Foam Hose, itd ooze out foam in a stream as its mainfire and its altfire creates a foam "shield" that team mates can shoot through to convert their ink into foam! And a weapon could be the Marble Splattershot, when initially shots it creates a small spray of foam before becoming a normal ink stream.

Maps could have "hard" uninkable surfaces that are like wet walls or something, dispells the ink. Preferably limited to spawn grounds and such, splatoon 3 has too many uninkables... I can count how many walls I can paint on maps with both hands [then multiply it.]

That's all I can think of right now, I'd like to doodle out the Marble Splattershot as a marble soda gun sounds silly...
 
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RetroShark

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I don't think narrow kits that follow the A/B formula should exist anymore, I'd prefer a "custom" kit system where a weapon has A1/A2/A3c and B1/B2/B3c pre-determined options the player can mix/match [with restrictions]. So you can run A1/2 and B1/2 but you can't run A3c/B3c, only A3c/B1&or2 and such. So instead of rolling out Kits "Stickers" can be rolled out and due to "style" you can't use certain Stickers with eachother. [Perhaps for launch weapons have 2 Sub options / 1 Special?]

Adding on top of that, I love how Splatfests have Fizzbangs as a secondary sub that didn't [seemingly] draw from the inktank and granted charges based on kills. Weapons having a Secondary sub that can't be changed and is tied to its archetype would be a fun change of pace, granting potential "security" to make up for a weapons shortcomings upfront and be a another solid part of a weapons identity to keep it grounded in wake of Kit Customizing. Perhaps Angle Shooter is depreciated and is now Silly String, creating a spiral string that tracks targets with the canister exploding on player-impact.

I'd also appreciate a condensing of subs/specials, Superchump [inspite of how "bad" it is] is a balanced take on Tenta-missiles, Splashdown, Inkstrike, Booyah Bomb, etc. Or how Wavebreaker is a balanced take on a passive Area Denial special compared to the likes of Killer Wail 1&2 and Ink Storm. Ink Vac could become an alt fire mode for Ink Jet and Curling Bomb could be recondensed with Autobomb, like a lock-on roomba. Or Inkmine and Sprinker being merged, for a shorter duration sprinkler with a delayed explosion thats proximity & destruction based for example.


As for an original feature Id like to retire the current way maps are designed and the two home system. A big problem I hear from people and occasionally agreeably experience myself is Spawn Camping. A two party system with "linear" maps practically encourage spawn camping. How do you win? Gain ground. Push ground. Corner prey

A 3/4 grounds system where a "pushed" spawnpoint rotates your home grounds would solve spawn camping and allow recovery from hard pushes. A team would still have a dedicated spawn grounds and they'd share the C/D grounds, rotating between whos in the most danger at the moment and allowing some unpredictability.

I don't reckon this would make maps much bigger, perhaps wider or more horizontally mirrored maps [with 3 spawnpoints?] and it's possible the spawn thing wouldn't play good, but at the very least I'd like a new map formula. Splatoon 3 has such cool movement options with no geometry to use it on.


I've been wanting this since Splat2n and its FOAM. I think having a way to create temporary ink surfaces would be transformative for the map and ways to play. You wouldn't be able to build it up like in Foamstars, the way I see it is more like a Slip'n'slide, or a sprinkler that only covers the area within itself as an object. you can cover an enemies foam but itll foam back up slowly, covering up the ink. Itd cling onto enemies, with the chance to submerge into ink leaving the foam behind before it starts popping. itd deal low damage, like ink storm.

Fizzy Bomb could have reduced ink coverage but have foam coverage, creating a lasting lowdamage AoE fields and Burst Bomb could have reduced impact damage but leave behind foam with its detonation making up for loss impact damage. Wave Breaker could become a Foamy Wave. A unique special for this would be Foam Hose, itd ooze out foam in a stream as its mainfire and its altfire creates a foam "shield" that team mates can shoot through to convert their ink into foam! And a weapon could be the Marble Splattershot, when initially shots it creates a small spray of foam before becoming a normal ink stream.

Maps could have "hard" uninkable surfaces that are like wet walls or something, dispells the ink. Preferably limited to spawn grounds and such, splatoon 3 has too many uninkables... I can count how many walls I can paint on maps with both hands [then multiply it.]

That's all I can think of right now, I'd like to doodle out the Marble Splattershot as a marble soda gun sounds silly...
Cooked right here! Great ideas :D
 

Algae

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Dunno if this is for Splat 3 or future installments, so here I go:

Add: I want target dummies that try to dodge your attacks, and also shoot Octotrooper balls that ink the ground like a bloblobber or fizzy does. Now they'll be better for training, since Splat 3 lets you do that during matchmaking.

Change: I'd uproot the nature of Side Order's gameplay itself; picking at hordes of enemies gets real boring. More complex puzzle-skill rooms would be predominant (using stuff like the beyblade enemies), and better mid-range enemies (I used to think the sunfish were charging to strike you like a small Reefslider or something). Yeah, this goes double for Rondo and the final boss.

Remove: Challenges' unpredictable two-hour session groupings are the feature I'd butcher outright. What thought process caused it to be created? It's better to give those special conditions a random chance to appear at the start of each turf war match, my ADHD a&& won't have to work around that, b&&&&es!
 

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