Before the nerfs to Burst Bombs and the weapon as a whole, E-Litres used to be able to stack Damage and play very aggressively, as they had Burst Bombs to fall back on in times of need (except those that just threw all 4 at the ground and splatted without aiming). With the Scope having a gap in its range now (as all uncharged shots match the regular unscoped version), and the other nerfs applied, the devs have forced it into being a perch sniper. High level ranked is all about being aggressive, wiping out the enemy as much as possible and pushing the objective as much as possible, an E-Litre can't do much to help if it's stuck in its perch whilst the rest of the team is on the other side of the map with the Tower or Rainmaker, so it becomes a 3v4 if they have no E-Litre.
Absolutely perfectly said.
And I mained CUSTOM E-Liter - no burst bombs to fall back on. I played aggressively and had to do it all with the 2-shot from the main gun close up. With the swim speed nerf, not only did the ability to join in get nerfed, but even the kraken got nerfed.
The burst bomb buff keeps the vanilla ALMOST viable, but why use it when splatterscope has almost the same range as unscoped eliter now, charges faster, moves faster, is more ink efficient, and the map design rarely favors the extended range of the eliter. Splatterscope reaches across Moray now! Though not AS deep into the ledge as eliter.
Oh; that makes a lot of sense.
What about Splat Zones? Dealing with enemies trying to make it to the zone(s) while hopefully their teammates help at keeping ambushers from making it to their position?
It probably fares better in zones, but again there's so few maps that really take advantage of that range. Depot is one of the better maps for that, but then it's so easy to get flanked as a perch sniper there, and you're in trouble close up most of the time still depending on how much ink you have left. it has its uses, but the utility is certainly diminished. I enjoy playing it at least for TC, but I take it expecting I'll probably cause my team to lose more often than if I didn't :(
It's the mix of it's own nerfs and the buffs to splatterscope and hydra that make it a shakier proposition than before. Eliter did get a 6% charge time boost, but you still get 3 shots to the tank with a very slow charge. You can't afford to miss - and with so many things moving FASTER than before, other weapons provide a lot more room to correct for error.