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What is the best overall weapon in turf wars? This is considering ink coverage per second, offensive capabilities and specials/subs.
Anything with a high fire rate/Inkstrike. In that sense, the Aerospray RG is hands down the best with the fastest fire rate in the game and being that it has Inkstrike.What is the best overall weapon in turf wars? This is considering ink coverage per second, offensive capabilities and specials/subs.
Sure, if you stand still.You don't want to be an Aerospray noob. That weapon and the RG variant in particular are free kills for anything with decent range.
consider that outscoring in turf isn't the whole story. every time you die, your contribution to the team shrinks; the turf you've inked gets inked back. you get high scores because you're constantly inking and re-inking the same turf, whereas something like a charger can take a large area of the map and completely seal it off to the enemy team (see saltspray).@Box, specifically addressing your suggestion of Tentatek, I disagree in Turf Wars. It does well, it's a very good choice - but I can outscore it with an RG any time, any place, any wielder. In Splat Zones on the other hand it's a menace in the best sense, and doing very well.
I'll concede most of those points, but I've won more than my fair share of turf with a last-minute push. And the only time I've ever been spawn camped successfully is in a 3v4 or worse. I run Recon equipment and go where my enemy isn't.consider that outscoring in turf isn't the whole story. every time you die, your contribution to the team shrinks; the turf you've inked gets inked back. you get high scores because you're constantly inking and re-inking the same turf, whereas something like a charger can take a large area of the map and completely seal it off to the enemy team (see saltspray).
also since turf is determined in the last 15 seconds, something that can reliably get to the mid, win 1v1s, and push forward is always going to be effective. aerosprays can't reliably break out of a spawn camp. tentateks can.
I'd actually put Aerospray more as a defensive weapon and Splattershot Jr. as an offensive; The Jr's far superior aim, plus the ever-beloved Bubbler, give it advantages in a straight fight the Aero simply can't touch, even with things like MG's Inkzooka.It's a tough call between Tentatek Splattershot, Aerospray RG and Splattershot Jr. in my opinion. Tentatek is the best allrounder while the other two are best for racking up very high turf scores. Aerospray is more offensive and Jr. is more defensive. You definitely don't want to be in a team which consists only of the latter two, so Tentatek might actually be superior.
I prefer more offensive/long range weapons even in Turf War, though, as I like to keep up my 4-1 - 6-1 KD ratios.