Well, the Ballpoint did need a nerf, but more in regards to fixing exploits of the weapon. Hence they nerfed the weapon's ability to charge with low ink, which was heavily exploitable since it basically allowed you to never need to recharge your ink. Otherwise the other attributes of the weapon may be a tad excessive, but not OP. Bloblobber however it a tad beyond excessive.Ballpoint Splatling all over again! Maybe it'll get a points for special increase though.
True forgot about that, though that nerf was more a slap on the wrist than anything. So how do you think they'll nerf the Bloblobber? Firerate? Don't think any weapon has ever had that type of nerf between the two games, but first time for everything. If that's the case Bloblobber could still be good if it's not too drastic a difference.Well, the Ballpoint did need a nerf, but more in regards to fixing exploits of the weapon. Hence they nerfed the weapon's ability to charge with low ink, which was heavily exploitable since it basically allowed you to never need to recharge your ink. Otherwise the other attributes of the weapon may be a tad excessive, but not OP. Bloblobber however it a tad beyond excessive.
I think that it'll still be good using even if it gets heavily nerfed to be honest, due to bubble mechanics. By virtue of bouncing blobs, the weapon will always have a use in locking down chokepoints by making the bubbles near impossible to dodge as long as the blob lobber lobs blobs at walls and constantly changes angles.The complaining about the weapon seems pretty widespread so yeah it'll probably be nerfed, the Splatoon devs do listen to their fans afterall. Can only hope the weapon is still worth using afterwards.
I think you're way overvaluing the usefulness of bouncing off walls. It's going to be better to aim at the opponent most all the time, the bouncing is more a bonus. Already tough enough trying to predict their movement and leading shots accordingly, having to also figure out what angle your shot will take off the wall in addition is just impractical.I think that it'll still be good using even if it gets heavily nerfed to be honest, due to bubble mechanics. By virtue of bouncing blobs, the weapon will always have a use in locking down chokepoints by making the bubbles near impossible to dodge as long as the blob lobber lobs blobs at walls and constantly changes angles.
Shooting straight at them is especially better than wall bouncing in tight corridors as it means they'd have to dodge sideways where there's limited space for them to do so. Bouncing off the wall allows the opponent to dodge forwards/backwards where there is space. In general the Bloblobber isn't different than any other weapon with range advantage in a tight corridor such as the ones in Port Mackerel and Arowana Mall. A Splatling, Charger, etc. will destroy all the same if one is fool enough to challenge them there.I think the bouncing bubbles are a big deal, actually. A tight space can get filled with the things and become a deathtrap. If someone's taking single shots at you, you can stick and move, strafe and dodge, but if the whole area is a ballpit the only thing you can do is fall back.
But even without that, it's like a straight upgrade to the H-3. Similar fire rate (if not faster), larger hitbox, more closely-packed projectiles, and an effective arc shot. It's pretty brutal. I think they tried to balance it by giving it a less popular sub and special, but I think the Splash Wall works really well with it, and Ink Storm + bouncing bubbles = hell.
Yeah the damage against objects is indeed too high, that should definitely be fixed.This weapon is genuinely disgusting against Brellas and Splash Walls, they shred through them like nobody's business.
The Slosher class was not made to be able to do with kind of damage this fast.