My issue is, yes, on paper you'd think this would fall into many of the same pitfalls as the H-3, but in reality, it doesn't fall into as many as you'd think. Even when it comes to requiring a steady aim, the Bloblobber is actually better than the H-3. Any bit of camera movement from the H-3 does have a significant effect on where your three shots go, while it is possible to do similar with the Bloblobber, the window of error is much smaller, so even during heavy movement, if 1 blob it hitting dead on, there is a high likelihood that the rest are also dead on.
Then come the minor things that are really the crux of what I wanted changed, the simple stuff like strafing speed, ink consumption, and its firing rate. The above can exist, but as I said, they're wrapped into a package that makes it too easy to use. Y'know what the H-3 has, slow strafing speed, the other long ranged Explosher has slow strafing speed, even the base Slosher in its own class has slow strafing speed with significantly less range. Getting the 1HKO at close range I genuinely believe is no more difficult than getting a hit in with the normal Slosher or a direct with the Sloshing Machine, the difference being, this will actually kill, while having practically the same firing rate as the Sloshing Machine. That's why I genuinely do believe this things need some simple nerfs, like a slight nerf to its firing fate.
You say that like the Jet Squelcher, it is at a disadvantage in the frontlines, but that isn't any further from the truth. In the frontlines, this weapon is perhaps at its most dangerous. Its big flaw of slow projectile speed is at its least effect at close range, and it shares the same firing rate as the Sloshing Machine but with more damage. The thing essentially become a Blaster pulling off direct splats at close range. Any other Slosher is typically put at a disadvantage in a frontline head to head due to DPS or range, except the Bloblobber, since it only need one shot to win an engagement and said shot becomes increasingly threatening the close your are. The weapon even has fairly good strafing speed so unlike other ranged weapons, it isn't a sitting duck on the frontline either. Again, that's why I say stuff like its firing rate slightly and its strafing speed should be toned down, so that it does fall into the basic faults like range weapons being weak at close range.
It's quite simple. TTK and Enperry are just rounded. That's about it, they're rounded weapons. They are what can be said to be a jack of all traits but a master of none. There's nothing that particularly stands out about these weapons, they're basically the definition of middle ground weapons, just good all around, but never excel at any given trait. Then they just have Inkjet, Inkjet is great when played well and all, but Inkjet ain't no Inkzooka it ain't breaking the weapon.
Ballpoint, does stand out though, mainly just the strafing speed though.