Floating Eyeball
Inkling Cadet
- Joined
- Feb 15, 2016
- Messages
- 268
- NNID
- Stanley618
The bubbler's easily better than seekers, but it's a special weapon; it's bound to be better.@Floating Eyeball I understand what you're saying about pressure, but I wouldn't consider seekers to be a weapon that exerts much pressure. They demand attention, because you have to jump over them to continue your approach, but this doesn't prevent you from doing important actions like shooting, dodging, or watching your sides.
A great example of a pressure tool is the bubbler. If you trigger the bubbler while in combat, you are always putting your opponent in a bad position, by forcing them to choose between two suboptimal options. They can either shoot you away, which will protect them from you but allow them to be flanked by another enemy who they probably won't notice, or flee from an invincible opponent with a full ink tank who is probably already in close range. Now compare these two options to seekers, where the opponent can simply jump over them and continue as usual. Sure, there is the possibility that they may make a mistake and die, but relying on your opponent to have bad motor skills or guess wrong isn't a consistent strategy.
I think I'm still not communicating what I mean fully: They shouldn't just be used on their own, you should also pursue your opponents to ensure they don't just avoid it. You shouldn't rely on someone not being able to dodge seekers, for whatever reason, but it's much harder to dodge both a bomb rushing at you and someone shooting at you at the same time. It's like your example of being possibly flanked if someone shot at someone in a bubbler, and more reliable, too: You can't always be sure your teammate will cooperate, but you're in control of both factors in this situation.
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