Aiko.Octo
Inkling Commander
Aaaaaaa sorry XD I planned on ending it at 6 and then got so lost in having fun I lost track of time. We can do more if yall want! Or I can probably just give host powers to someone
hey new white cardEither way thank you all for showing up to this, I have not laughed so hard in a very long time
yes @neonscreenlight I just copied and pasted this from www.splatoonwiki.comhey new white card
The "winning team" is the team who managed to carry the Rainmaker closer to the other team's base than the other team (if tied, the team who carried to the tied point first[a]) and the "losing team" is "the other (team)."
Overtime begins when:
Overtime ends when:
- The latest carrier, who is on the winning team, gets splatted less than fifteen seconds before the end of regulation.
- Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
- The losing team is in control of the Rainmaker.
- (in Splatoon 3) The latest carrier, who is on the losing team, breaks through the checkpoint less than a few seconds before the end of regulation.
- The winning team regains control of the Rainmaker.
- The losing team fails to pick up the Rainmaker 10 seconds after:
- Overtime commences.
- (in Splatoon 3) The losing team breaks through the checkpoint.
- The carrier on the losing team gets splatted.
- Note that the carrier getting splatted right after breaking through the checkpoint does not include in this scenario.
- The losing team carries the Rainmaker past the winning team's score, giving them the victory.
SEACIETY I love it. yes that's perfect.May I also suggest "Cards Against Seaciety?"