Mar$el
Inkling Commander
This is a thread to talk about differences between scoped and unscoped chargers (obviously more than just the definition given to us by Sheldon). At first I thought there was no point in using unscoped chargers until the squiffer came out and I saw more people messing around with holding a charge. It was at that point I decided to use unscoped chargers and got really used to it and in general I prefer unscoped chargers.
However, recently I've taken into consideration the fact that I see a lot of people running splatterscopes and thinking about what situations this would be more beneficial for. I began to think about maps where the scope might be more beneficial, like if the map is difficult to control or navigate so there's little use in holding a charge. Maps that came to my mind were Snapper Canal and maybe Starfish Mainstage. I'm still confused on what would be a better fit.
For me it's tough to have to commit to shots using a scope (I know you can jump or not charge completely and restart) and I like being able to see everything to help me deal with flanks and such. I'm most likely going to just use unscoped chargers but really what I'm curious about is why people prefer scoped chargers.
Is there more to it than the extra distance? Are there perches in the game where you can reach choke points with a scope?
Last thing would be what differences in gear would you see between the two types if any?
I've been using the Custom E-Liter Unscoped and running swim speed up and sub power up. I see more people using the scope as opposed to the unscoped and wonder what it is.
However, recently I've taken into consideration the fact that I see a lot of people running splatterscopes and thinking about what situations this would be more beneficial for. I began to think about maps where the scope might be more beneficial, like if the map is difficult to control or navigate so there's little use in holding a charge. Maps that came to my mind were Snapper Canal and maybe Starfish Mainstage. I'm still confused on what would be a better fit.
For me it's tough to have to commit to shots using a scope (I know you can jump or not charge completely and restart) and I like being able to see everything to help me deal with flanks and such. I'm most likely going to just use unscoped chargers but really what I'm curious about is why people prefer scoped chargers.
Is there more to it than the extra distance? Are there perches in the game where you can reach choke points with a scope?
Last thing would be what differences in gear would you see between the two types if any?
I've been using the Custom E-Liter Unscoped and running swim speed up and sub power up. I see more people using the scope as opposed to the unscoped and wonder what it is.