Enperry
Inkling Fleet Admiral
- Joined
- Mar 8, 2018
- Messages
- 547
- NNID
- ssjplt
- Switch Friend Code
- SW-0405-1788-8108
Now, we all know that many hobbies and occupations have shortcut slangy words; and Splatoon is no different! This is a SquidBoards member created dictionary/reference guide to words that would be common to professionals, but foreign to completely new players (Which will help with spectating). This will be in alphabetical order and you can add to it by posting in thread the word and meaning which I will edit in. Feedback is greatly appreciated.
Anyway, here's the jargon!
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Anchor:
See Backliner.
Callouts:
The act of reporting the current game state via voice chat to your teammates. Frequently, knowledge of certain map terminology is also referred to as "knowing callouts".
Chip Damage:
See Splash Damage.
dc:
When a player loses connection, the abbreviation "dc" is used to inform your teammates a player (on either side) has disonnected.
Double (splat/kill):
A single player manages to take down two enemy players
Meta:
Short for "Metagame"
Metagame:
Metagame is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In role-play situations, for example, it would mean to tell somebody some information about another player or something they are doing that the said player's character should not intrinsically know about. In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.
Metagaming:
Countering the Metagame.
Pure:
When a piece of gear has a main and 3 sub slots of the same ability.
Rotations:
Not to be confused with map and mode changes every 2 hours, this is a term used by chargers and other backliners to refer to their movement throughout a game and the different spots they "rotate" through on a map depending on the situation of the game.
Sharking:
When a single player hides in 1 spot and kills opponents as they come by.
Slayer:
The role of focusing on splats as opposed to Objective Pushing and Map Control
Snap:
Quickly adjusting your aim right onto a target when not originally aiming at them. Commonly seen from chargers and blasters (some blaster players call it a turn)
Splash Damage:
Damage done to a player that does not OHKO (Usually with weapons that do OHKO like Blasters)
Squid Party:
When players get together in a Private Lobby to mess around by Squidbagging and playing with their Special Weapons in homemade mini-games sometimes lacking an official objective
Squidbagging:
The act of rapidly pressing ZL to quickly and annoyingly cycle from squid to kid repeatedly. It is commonly used during Squid Parties and as a way to brag usually after getting a Splat.
Stack:
Used to describe when one ability is used very often on a player's set of gear to be most effective. Can also be described when speaking about probability and statistics. Example: Do drinks and common gear ability stack?
Sub Strafe:
The act of holding R to have the sub throw animation start and then ZL to quickly cancel momentum and change direction while swimming or in combat to nullify speed decrease when changing direction while swimming
Support:
A player or role that focuses on painting the map and allowing pushes to happen more easily for their team, usually using weapons like Zink Mini Splatling, Splash - O - Matic, and Dualie Squelchers.
Triple (splat/kill):
A single player manages to take down three enemy players.
Wipe:
Splatting the whole enemy team so that no enemy player remains active on the battlefield. Usually a good time to initiate a push.
Anyway, here's the jargon!
------------------------------------------------------------------------------------------------------------------------------------------------
Anchor:
See Backliner.
Callouts:
The act of reporting the current game state via voice chat to your teammates. Frequently, knowledge of certain map terminology is also referred to as "knowing callouts".
Chip Damage:
See Splash Damage.
dc:
When a player loses connection, the abbreviation "dc" is used to inform your teammates a player (on either side) has disonnected.
Double (splat/kill):
A single player manages to take down two enemy players
Meta:
Short for "Metagame"
Metagame:
Metagame is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In role-play situations, for example, it would mean to tell somebody some information about another player or something they are doing that the said player's character should not intrinsically know about. In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions.
Metagaming:
Countering the Metagame.
Pure:
When a piece of gear has a main and 3 sub slots of the same ability.
Rotations:
Not to be confused with map and mode changes every 2 hours, this is a term used by chargers and other backliners to refer to their movement throughout a game and the different spots they "rotate" through on a map depending on the situation of the game.
Sharking:
When a single player hides in 1 spot and kills opponents as they come by.
Slayer:
The role of focusing on splats as opposed to Objective Pushing and Map Control
Snap:
Quickly adjusting your aim right onto a target when not originally aiming at them. Commonly seen from chargers and blasters (some blaster players call it a turn)
Splash Damage:
Damage done to a player that does not OHKO (Usually with weapons that do OHKO like Blasters)
Squid Party:
When players get together in a Private Lobby to mess around by Squidbagging and playing with their Special Weapons in homemade mini-games sometimes lacking an official objective
Squidbagging:
The act of rapidly pressing ZL to quickly and annoyingly cycle from squid to kid repeatedly. It is commonly used during Squid Parties and as a way to brag usually after getting a Splat.
Stack:
Used to describe when one ability is used very often on a player's set of gear to be most effective. Can also be described when speaking about probability and statistics. Example: Do drinks and common gear ability stack?
Sub Strafe:
The act of holding R to have the sub throw animation start and then ZL to quickly cancel momentum and change direction while swimming or in combat to nullify speed decrease when changing direction while swimming
Support:
A player or role that focuses on painting the map and allowing pushes to happen more easily for their team, usually using weapons like Zink Mini Splatling, Splash - O - Matic, and Dualie Squelchers.
Triple (splat/kill):
A single player manages to take down three enemy players.
Wipe:
Splatting the whole enemy team so that no enemy player remains active on the battlefield. Usually a good time to initiate a push.
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