Cutting half of the weapons in S3

isaac4

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I'm surprised a thread for an idea like this hasn't already been done (unless it has and I just didn't know) but here's my list of weapons I would remove from S3 if I had to.
It's a mix of weapons that I think are either unhealthy, not very interesting compared to other options, could be considered redundant if there's another weapon that can play a similar role, or I just don't like them.
Since there's 63 main weapons I wasn't able to divide them evenly but I decided that the extra weapon should also be taken out just to make things harder for myself.

my-image (45).png


Deciding on some of these were REALLY hard like Splat Roller, Hydra, Squiffer, and S-Blast but I couldn't keep them around.
I also tried to avoid cutting the "main" weapon from each class whenever possible like Shot or Heavy.
 

DzNutsKong

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I did this a while ago! It was big on Twitter for a bit. I forget the exact thought process for everything here so some holes might be there in how I got to an answer but trust me, I did think about this lmao.

1723259471537.png


At the absolute minimum, I wanted every class to have TWO weapons. I chose the default weapons of most classes but do want to explain to where I got the second of each. The absolute baseline was as follows -

Splattershot, Splat Roller, Splat Charger, Heavy Splatling, Slosher, Splat Dualie, Splat Brella, Blaster, Inkbrush, Tri-Stringer, Splatana Stamper - These are the defaults of each class and I saw no reason to remove any of them.

Splattershot Jr. - Needs to be here. I could see a case for it to be gone if people find bomb spam too annoying but bomb spam can happen regardless of whether there's a Jr. on a team. I like what it does for introducing players to the game and it has a pretty distinct identity for a shooter.

Dynamo Roller - I wasn't super involved when this weapon was a top tier but it's an AoE weapon in a class that doesn't normally have them. Not many weapons have this excessively slow of startup before they can deal any form of damage, even the chip of usual slower weapons, and I like that you have to play around that. Sick weapon.

Squiffer - One of the most unique midlines in the game. You could argue that this is similar to the REEF-LUX but I don't think they're quite the same.

Ballpoint Splatling - Liiiittle bit of bias here but there weren't too many backlines here and I like weapons that are this flexible, especially in a context like this. Do you want to play a shorter-ranged Splatling? Well, you might not get exactly that...but maybe this will be close enough.

Explosher - Similarly, there's not many AoE backlines...period. There's also not many backlines with good painting. I'm going to start going over these a bit quicker because I'm now realizing just how much I'll need to go through lmao

Tetra Dualies - A fan favorite and the single most mobile weapon in the game. Leans the furthest into a dualie's gimmick and it's awesome for that.

Tenta Brella - One of the hardest weapons in the game and it lends itself to a completely unique playstle nothing else has.

Rapid Blaster - This is the stand-in for both Rapid Blasters. Kinda cheating, but you can't have one without the other. The fact that it doesn't one-shot is sick for a blaster and the slight flexibility is cool.

Octobrush - Maybe this is the default of the class? I dunno, I just think Dynamo is better than Painbrush. This class has not been done much justice honestly.

REEF-LUX - There aren't many weapons that can paint as well as a short-ranged Shooter. Plus it's sick.

Splatana Wiper - There needs to be an easy Splatana and there aren't many hyper aggressive Quick Respawn weapons out there at this point.


Then I got rid of some weapons by default...

Aerospray. N-ZAP, Splash-o-Matic, Carbon Roller, E-Liter, Hydra Splatling, Sloshing Machine - Not the same, but similar enough playstyles to the base weapons to the point where it's easy to drop this one. The exception is the Aerospray which is a worse, more unhealthy and bad version of Splattershot Jr.

Clash Blaster, Painbrush, Undercover Brella, Bloblobber - Unviable weapons that are tough to balance and a nightmare for newer players as is. Cool ideas in a lot of cases but not worth it.

Squeezer - Accessibility problems would need fixed...again, not worth it.

.52 Gal - Everyone hates this weapon and there are multiple short-ranged shooters already as is. Goodbye.

Splattershot Nova, Jet Squelcher - There are better Shooter options for similar range values and both of these have devolved to paint spam at one point or another.

L-3 + H-3 Nozzlenose - Unique weapons and I love L-3, but they kind of muddy up the identity of the Shooter class. They're not easy to use and are not super flexible.

Big Swig Roller - Paint spam weapon. Just play a Shooter or something.

Goo Tuber, Bamboozler - You could argue that the Squiffer does a similar enough job to these two.

Tri-Slosher - Again, people don't really seem to like this thing. In hindsight I totally could've added this because a short-ranged weapon that can fight and not paint is pretty cool.

Range Blaster - I'm not gonna act like this is the same as the Rapid Blasters but you could add more different Blasters than this.

1723258381729.png


So this is what I'm left with.

First off, sure, let's add all three of the Shooters. I like what this weapon class aims to do and there needs to be a lot of them for them to work. Pro adds a straightforward midline, 96 adds an inaccurate but powerful weapon which is very unique for this game, and Sploosh plays to a Shooter's mobility.

I wanted to add a midline Splatling as well and this was really a toss-up between Nautilus and Hedit. I love Mini a lot but it can play much more closely to a Shooter than the other two. I chose Hedit because Nautilus is a bit too easy for how strong of a main it is and it maintains Hydra's big distinguishing factor as well. This really is a toss-up though, could go either way.

I also wanted a midline Dualie from here. The choice was super easy. The Dualie Squelchers are a really unique, sick, and deep weapon, and everyone loves them even in spite of how weak they are. I know Dousers and Gloogas have plenty of fans and I personally love all three but the choice was pretty clear.

Also...Decavitator. Come on. I have to keep it. Do I need to pull up the essay I wrote on why I love this thing? It's impossible to not be biased here and let me just tell you there's a reason I felt so much more strongly towards this weapon than any other in the game.

Flingza doesn't play to its range outside of being a worse Roller with painting when it's not sharking. I'll pass. Snipewriter can stay for another painting backline that also kinda sorta but not quite fills the Bamboozler role again. Dread Wringer feels almost like a middle ground between a regular Slosher and Explo even though, again, not the same, and we already have Tetras for the super super mobile Dualies, so I axed both. Luna could be covered by adding S-BLAST and that would also kinda sorta cover for Range Blaster missing.

I did all this a while ago but for the sake of this, let's just say the last two were Wellstring and Recycled Brella. One needed kept, one needed axed. Everything else felt super black and white to me thus far for keeping vs removing, and this was no different. Wellstring is a weapon you could argue outright outclasses the Tri-Stringer, is still similar to the Explosher, and many people find it annoying to play against, while the Recycled Brella is a super sick idea that, while it's a ways from being viable right now, is worth keeping by the merit of having a completely unique playstyle. Obvious choice.


And that's it! Was pretty fun doing this.
 

C-53

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I'm surprised a thread for an idea like this hasn't already been done (unless it has and I just didn't know) but here's my list of weapons I would remove from S3 if I had to.
It's a mix of weapons that I think are either unhealthy, not very interesting compared to other options, could be considered redundant if there's another weapon that can play a similar role, or I just don't like them.
Since there's 63 main weapons I wasn't able to divide them evenly but I decided that the extra weapon should also be taken out just to make things harder for myself.

View attachment 12619

Deciding on some of these were REALLY hard like Splat Roller, Hydra, Squiffer, and S-Blast but I couldn't keep them around.
I also tried to avoid cutting the "main" weapon from each class whenever possible like Shot or Heavy.
This is a cool concept and a neat list. Thanks.

One small gripe: It did gave me a minor headache to see several of the best pencil counters cast aside, while the villain anchor still walks free and breathes my air, with fewer enemies than ever.
 

isaac4

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Aerospray. N-ZAP, Splash-o-Matic, Carbon Roller, E-Liter, Hydra Splatling, Sloshing Machine - Not the same, but similar enough playstyles to the base weapons to the point where it's easy to drop this one. The exception is the Aerospray which is a worse, more unhealthy and bad version of Splattershot Jr.
MACHINE??:mad:

Nah, I get it. If you want to make sure that each weapon class has some variety in the type of weapons you get to play then it wouldn't make a lot of sense to have both Machine and Slosher together when Explo is right there.
There was no way I was going to take Machine out of my list though, lmao.
This is a cool concept and a neat list. Thanks.

One small gripe: It did gave me a minor headache to see several of the best pencil counters cast aside, while the villain anchor still walks free and breathes my air, with fewer enemies than ever.
Yeah, I wasn't really thinking about Pencil's dominance over the meta since I think it's still a very interesting main weapon that will probably get nerfed soon in the next patch.
At least I'm hoping that's what they do. It'd be insane to have a patch focused on nerfs that doesn't end up changing anything about Pencil.
 

QuagSass

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I'm surprised a thread for an idea like this hasn't already been done (unless it has and I just didn't know) but here's my list of weapons I would remove from S3 if I had to.
It's a mix of weapons that I think are either unhealthy, not very interesting compared to other options, could be considered redundant if there's another weapon that can play a similar role, or I just don't like them.
Since there's 63 main weapons I wasn't able to divide them evenly but I decided that the extra weapon should also be taken out just to make things harder for myself.

View attachment 12619

Deciding on some of these were REALLY hard like Splat Roller, Hydra, Squiffer, and S-Blast but I couldn't keep them around.
I also tried to avoid cutting the "main" weapon from each class whenever possible like Shot or Heavy.
I would quit splatoon forever, I'm afraid. No Hydra or Edit? ough.
I get it though, Hydra can be very oppressive and does do a lot of the things Heavy does. If you're gonna cut half the weapons in the game, it does makes sense. Hurts my heart regardless.

No Edit is kinda interesting though, I feel like having one "default" splatling and then two wildly complicated splatlings in terms of gameplay is kinda odd. Keeping Ballpoint makes sense, but Nautilus I feel plays so similarly to a shooter while also being kinda tough to grasp. I can't help but question keeping it a little. I think if you're gonna have 3 splatlings they should be mechanically rising in difficulty, if that makes sense? Heavy is simple to grasp, BP and Naut are difficult. Edit I feel is mildly difficult, so it would fit perfectly between Heavy and BP.
No complaints about keeping Naut otherwise, that's a really sick weapon with very fun gameplay. One of my most favorites <3

This kinda list seems fun, but I fear I'd be too biased if I were to make one, haha
 

Aiko.Octo

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This is such an interesting concept for an exercise. I don't like several of these choices personally but I can see the logic in them from different standpoints of what's fun, healthy for the game overall, and keeps a good amount of playstyle variety.

Maybe I'll try it but I'd probably make a lot of people upset, lol
 

Grushi

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This was a really tough list to make!

Keep in mind I was very focused on competitive for this list, I went with the approach of "if this weapon was meta, would it be fun for the game?" and I axed a lot of the stuff that had potential to be cancer.
So some of the weapons I cut are in a healthy spot and fun for the game, but they're not good enough to be meta, so I thought of how they would need to be buffed in order to get there, and decided if they would be worth keeping then, you'll see

Cut the roster.png


I'll go through my reasoning for my choices, some of them didn't need explaining but you can just skip to the ones you want to hear

Shooters:
  • Splash, Splattershot and Nzap: standard short range shooters, they're important for team comps so I kept all 3 to make sure they have a varied selection of kits. As long as their kits are well balanced, I think they're totally healthy and fair for the game
  • .96 Gal: Midrange fighting shooter, it can be very oppressive in some situations but its weaknesses are a lot more exploitable than its dreaded counterpart, and I think the deco kit is pretty hype to watch
  • Jet Squelcher: Long shooter, it's an accessible backline, and it gets a cool aggressive kit it could be super fun
  • H-3 Nozzlenose: Midrange suppoort shooter, the one shot can feel annoying but it's also pretty hype, so I kept it

  • Sploosh: Fun weapon but it's not very fun to fight let's be real
  • Junior, Nova and Aerospray: In their current state, to be meta, they'd just be spam weapons, no thanks. I'm pretty sure you could replace junior with regular splattershot for the starting weapon and it'd be totally fine
  • .52 Gal
  • Splattershot Pro: Kind of boring, just play H3 for support or 96 for slaying
  • L3: It's not that interesting a weapon if I'm being honest, it kind of feels like long splash
  • Squeezer: Balancing and accessibility nightmare, goodbye
Rollers:
  • Splat Roller: Hype weapon, unique playstyle, it's cool.
  • Dynamo Roller: Really unique archetype, it's an extreme weapon but it's still fun to fight
  • Flingza Roller: I've got a soft spot for this one, I think it's cool, a weird backline paint spam sharking hybrid that's really fun and unique.

  • Carbon Roller: This is just a more mobile roller that just needs its burst bomb to function
  • Big Swig
Chargers:
  • Splat Charger: Unique playstyle, not the healthiest but it's hype to watch, and has to position way more aggressively than its counterparts
  • Bamboozler: I think it's cool, plays with unique comps and still has a good bit of conterplay

  • Squiffer: I really hesitated with this one but it's just so difficult and it's essentially an all or nothing weapon, it kills you or it doesn't, and it feels kind of random. Hype weapon though!
  • Eliter: Way too oppressive
  • Goo Tuber: Extremely gimmicky, though I guess it could be hype to watch if it was good
  • Pencil: The ultimate backline, it does everything, and I think bamboo's a more interesting version of it
Sloshers:
  • Slosher: Unique, cool
  • Explosher: AOE backline that paints pretty well, it's really fun to play with and against
  • Dread Wringer: This weapon needs another chance, AOE support is just a thing that we lack, and it would vary the role beyond just short range shooters

  • Tri: It's a less interesting roller to me, and kind of a noob stomper, pass
  • Machine: Like @DzNutsKong said, a bit too similar to slosher to justify it
  • Bloblobber: Funny weapon I'll give it that
Splatlings:
  • Ballpoint: Really cool hybrid weapon, it basically outclasses the other backline splatling but that's not a problem in this case lol
  • Nautilus: Slayer splatling, it's pretty cool
  • Heavy Edit: Pretty flexible, kind of a weird mix of Heavy, Hydra, and Mini splatling, so...

  • Heavy
  • Hydra
  • Mini: There you go
Dualies:
  • Splat dualies
  • Dualie squelchers
  • Tetra dualies
  • Dousers: This class is just cool and fun and hype, I love it

  • Dapple Dualies: Same thing as sploosh really
  • Glooga Dualies: I kind of like this weapon conceptually, but I don't think it'll ever work for comp unless the devs overtune the hell out of it
Brellas:
  • Splat Brella: It's really unique and hype, I hesitated to axe it if the devs don't ever give it 90 damage again, but it could be saved in other ways
  • Tenta Brella: Super close to getting axed, I love this weapon but it's admittedly very extreme, maybe too much, but so far no one's complained about it here so I'm keeping it
  • Recycled Brella: I hated on it at first but the devs were lowkey cooking here, it's such a hype weapon

  • Undercover: I respect undercover for being a good introduction to the class, if I had to recommend one to a B rank player it'd be this one, but it's not very healthy to me
Blasters:
  • Luna Blaster
  • Range Blaster: Pretty cool, annoying strengths but it has solid counterplay and it's a more unique one shot blaster
  • Rapid Blaster Pro: Backline blaster!

  • Blaster: Kind of a less interesting RB to me
  • Rapid Blaster: Mobile RB, I'd rather keep the pro variant
  • Clash Blaster
  • S-Blast: I hesitated for this one, but in a nutshell I don't see this weapon ever being meta if it doesn't get insanely buffed, in which case you have a giant up close radius with squiffer shots to get in, I think it's got huge cancer potential. It's a cool weapon though!
Brushes:
  • Octobrush
  • Inkbrush: Kind of a rat, I don't love that playstyle
  • Painbrush: Less interesting dynamo to me
Stringers:
  • Reef-Lux: Coolest support weapon ever, it just needs a kit

  • Tri-stringer: Good stringer players are very oppressive, and I don't know how you make this meta without it being extremely annoying
  • Wellstring: Probably the closest weapon to be kept on this list... I get that it's oppressive but it doesn't feel as bad to me since its one shots at a distance are pretty well telegraphed. A lot of people don't like it though, and it's kind of a spam weapon, so I axed it
Splatanas: We're keeping all of them, super cool class
 

OnePotWonder

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For me, this should be easy. I always claimed to hate half of the weapons in this game.

1723351455987.png


The first thing you'll probably notice is that the shooter class has been thinned out substantially. What a surprise.
The only shooters that I genuinely like are the Nozzlenoses and Nova, hence why they accompany the Splattershot trio.

The second thing you'll probably notice is that I've removed the brush class entirely.
A class that's designed to ignore enemy ink and barely have to aim to hit someone is generally not worth having.

I've removed both short range rollers in favor of Big Swig. This is because I like Big Swig and dislike the short range rollers.
Regretfully, I had to remove Goo Tuber since it's not worth keeping over the other surviving chargers. Fortunately, I got to remove both of the scoped chargers, which is honestly a very fair trade for Goo Tuber.

Tri-Slosher and Bloblobber were fairly easy choices. Machine was not. Alas, the weapon is too similar to Slosher. Sorry, Machine fans.
I really would have liked to keep Heavy Edit, but I already had three other splatlings and needed to remove one more weapon. To be fair, I probably wouldn't miss it that much. It's not exactly the most fun weapon to fight.

I do like Glooga Dualies, but I've already removed both Gals, so its two-shot would be problematic. Splat Dualies were a trickier choice and almost managed to stay, but I needed more space, and I definitely wouldn't miss the Enperry kit.
The only brella not to stay is Undercover. This should not require explanation.

The blasters were a bit more interesting. I've removed Range because I don't like Range, and I've removed Rapid in favor of Rapid Pro. Luna was removed because it's similar to Blaster. Clash was removed immediately. This leaves only three blasters, but the class still feels as though it has a decent amount of diversity, at least to me.

REEF-LUX was removed because it's ironically the most annoying stringer, despite being the only one without explosives.
Decavitator was removed for the same reasons as the short-range rollers, though it definitely held a better claim for staying.


Thus we have my exceedingly biased half-lineup.
 

Yosi Spring

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I'm surprised a thread for an idea like this hasn't already been done (unless it has and I just didn't know) but here's my list of weapons I would remove from S3 if I had to.
It's a mix of weapons that I think are either unhealthy, not very interesting compared to other options, could be considered redundant if there's another weapon that can play a similar role, or I just don't like them.
Since there's 63 main weapons I wasn't able to divide them evenly but I decided that the extra weapon should also be taken out just to make things harder for myself.

View attachment 12619

Deciding on some of these were REALLY hard like Splat Roller, Hydra, Squiffer, and S-Blast but I couldn't keep them around.
I also tried to avoid cutting the "main" weapon from each class whenever possible like Shot or Heavy.
Cutting out Squeezer, Sblast, Squiffer, and Reeflux (the jumpy weapons) is so sad 😭
I mean Squeezer definitely needs to go, but I'd like at least one of the other weapons to stay lol
 

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