Yes I meant it walks around for less time if it doesn't reach its target, but you made a good point with the way it might confuse players.Cold Blooded is currently a garbage ability, so sure, I'd say reasonable buffing in respect to Autobombs would be fine. Have it reduce the bomb's sensitivity range by up to 50% (with the max of 57 points in Cold Blooded). I'm not sure about reducing the "fuse time"--do you mean it should walk around for a shorter amount of time/distance (less relentless pursuit)? Certainly having the actual detonation time be shorter would be a detriment to the Cold Blooded user. Reducing the walking time could be weird in respect to how it interacts with other players (they might be expecting it to chase someone and get caught as it blows up early).
Well i just found out from 5 minutes of testing (more of which would help) that an autobomb paints about as well as 5/9s of a suction bomb or ~70% of a splat bomb, so that's one place to start.They should give the autobomb some buff though as well. I have no idea what, though.
I second the motion. All in favor say "aye" all opposing say "nay".Delay in chasing user.