isaac4
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 725
- Pronouns
- He/Him
There's not a lot to say but I'll list my separate thoughts on how I feel about the balance changes now that we've gotten a chance to try them out.
- I don't play Squeezer so it's hard for me to tell how big of a change the nerfs were just from using the weapon but it's definitely been hit the hardest. It'll still be a pain to fight though and will obviously stay top tier but the nerfs it got were good.
- The radius nerf is definitely felt if you play enough RB but I don't think it's anything too noticeable. Other weapons will be able to escape from being two-shot more easily especially with the paint nerf but RB should be fine. I will say that the PFS nerf on CRB did end up affecting some of my matches where I was close to getting Kraken but died before I could. Not sure how much that actually matters though but I thought it was worth mentioning here.
- The paint nerf on Pencil was harsher than I thought it would be so that seems like it'll actually impact its Cooler output. The weapon still has a lot of gear freedom though so it won't be hard to stack a lot of SCU to make up for it. They should have also made Cooler 220p but I guess Machine with Booyah was a bigger problem for them.
- Slosher ink efficiency nerf isn't that bad but it does make it harder for Slosher to fight against multiple enemy players. Something that Machine also struggles with so the transition here shouldn't be difficult for me, especially since Slosher has some gear freedom to work with. The real nerf here is Tri-Strike output because of 210p on top of the weaker ink efficiency but Slosher shouldn't have been farming for Strikes anyway.
- I can't tell the difference for how Edit paints now but from what I've heard it isn't a significant change. I wish I had more to say about it but I don't play this weapon.
- I have to be honest, I didn't even bother testing out Wellstring. Not sure why it would matter when your specials are Ultra Stamp and Wave Breaker.
- They finally nerfed the startup of Zooka and I have to say, I can definitely feel the difference. Those 5 frames really did end up mattering (rip Machine) and I could see it forcing better positioning from players before using it but I don't think the nerf makes the startup slow enough for panic Zooka to stop being a thing.