OnePotWonder
Inkling Fleet Admiral
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- Jan 31, 2024
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I need something to post, and the Toxic Mist thread seems to have been doing well. I figured, why not expand on it?
Toxic Mist
There are a few ways to go about buffing Toxic Mist.
Route 1 is simplest; increasing the strength of the mist's effects. When first entering the mist, enemies' movement is slowed by 30% and their ink tank is drained at a rate of 10% per second (or 0.167% per frame). Toxic Mist's effects would no longer scale over time to keep it fair.
Route 2 is most likely to make the sub good; letting the mist do damage at a rate of 20.0 damage per second (or 0.33 per frame). This lets the sub combo with most of the weapons it's on, easily saving a shot to splat for Mini Splatling and Jet Squelcher, and making Recycled Brella and Rapid Blaster Pro potential one-shot splats. This would make the sub more threatening at the cost of some of its identity.
Route 3 is the most interesting; decreasing Toxic Mist's effects to a constant 10% slow and only preventing ink recovery, in exchange for the mist keeping enemies within it from entering swim form. This makes the sub far better at trapping and slowing without making it more threatening on its own, which incentivizes players to use it more actively.
In any case, I think it's also a good idea to decrease its ink cost to 55%.
Sprinkler
Make it cost 45% of the ink tank. Just do it, that's all it needs.
Sprinkler is already a decently strong sub; it offers instant, if weak protection, and lots of paint in both the short- and long-term. Its identity is already fully fleshed-out, all it needs is a lower ink cost to make it more worth using. This is also the only buff for the sub that has virtually no impact for Aerospray RG, which is an unintentional bonus.
Squid Beakon
Squid Beakon has fallen off a bit lately, so a small buff to the sub seems like a fair change.
When broken, Squid Beakons will create a tracking cloud with a radius of 35 DU that marks enemies for 3 seconds. This means breaking a Squid Beakon in close range will give away a player's location, which feels like an interesting improvement.
Angle Shooter
There are many ways to go about buffing Angle Shooter, and unlike with Toxic Mist, the buffs can stack.
First and most popular, increasing its trail contact damage from 0.0 to 20.0. This allows the trail to replace one shot for every weapon with the sub except for Slosher Deco. Giving the sub 30.0 trail damage just for the sake of the bucket combo seems superfluous.
Secondly, improving the sub's duration, both with regard to its lingering line and location time. Direct hits will locate opponents for an additional three seconds, and the trail will last one second longer. This improved uptime makes Angle Shooter much more comparable to Point Sensor while not completely overshadowing the location sub.
Thirdly, increasing its direct hit damage to 60, simply because why not? It's extremely difficult to hit two Angle Shooters in a row; to do so should be rewarded with a splat. Especially if a bomb costing 70% (or even 55%) of the ink tank can splat an opponent on its own. This also means a direct hit with the sub weapon turns the main of its flagship kit, Splattershot Pro, into a one-shot. This should have been the case from day one; imagine if Pro had been viable during Crab meta. It could have made it so much better!
Finally, the sub will also gain the ability to pierce opponents. Again, why not? It won't be able to damage an enemy more than once, it simply gives the sub the opportunity to locate more players.
I could think of more buffs, but anything more than this would probably have to be compensated by an ink cost increase to 45%.
Curling Bomb
A minor addition, Curling Bomb should deal 45.0 contact damage. I see no reason not to give it this extra combo utility.
Thanks for reading the post.
Feel free to share your thoughts and ideas in the comments. If you have changes of your own, I'd love to hear them. The Toxic Mist anti-swim form idea was accidentally invented by @OCTöHEAD on the previous thread. You never know what you might come up with.
Have a wonderful day!
Toxic Mist
There are a few ways to go about buffing Toxic Mist.
Route 1 is simplest; increasing the strength of the mist's effects. When first entering the mist, enemies' movement is slowed by 30% and their ink tank is drained at a rate of 10% per second (or 0.167% per frame). Toxic Mist's effects would no longer scale over time to keep it fair.
Route 2 is most likely to make the sub good; letting the mist do damage at a rate of 20.0 damage per second (or 0.33 per frame). This lets the sub combo with most of the weapons it's on, easily saving a shot to splat for Mini Splatling and Jet Squelcher, and making Recycled Brella and Rapid Blaster Pro potential one-shot splats. This would make the sub more threatening at the cost of some of its identity.
Route 3 is the most interesting; decreasing Toxic Mist's effects to a constant 10% slow and only preventing ink recovery, in exchange for the mist keeping enemies within it from entering swim form. This makes the sub far better at trapping and slowing without making it more threatening on its own, which incentivizes players to use it more actively.
In any case, I think it's also a good idea to decrease its ink cost to 55%.
Sprinkler
Make it cost 45% of the ink tank. Just do it, that's all it needs.
Sprinkler is already a decently strong sub; it offers instant, if weak protection, and lots of paint in both the short- and long-term. Its identity is already fully fleshed-out, all it needs is a lower ink cost to make it more worth using. This is also the only buff for the sub that has virtually no impact for Aerospray RG, which is an unintentional bonus.
Squid Beakon
Squid Beakon has fallen off a bit lately, so a small buff to the sub seems like a fair change.
When broken, Squid Beakons will create a tracking cloud with a radius of 35 DU that marks enemies for 3 seconds. This means breaking a Squid Beakon in close range will give away a player's location, which feels like an interesting improvement.
Angle Shooter
There are many ways to go about buffing Angle Shooter, and unlike with Toxic Mist, the buffs can stack.
First and most popular, increasing its trail contact damage from 0.0 to 20.0. This allows the trail to replace one shot for every weapon with the sub except for Slosher Deco. Giving the sub 30.0 trail damage just for the sake of the bucket combo seems superfluous.
Secondly, improving the sub's duration, both with regard to its lingering line and location time. Direct hits will locate opponents for an additional three seconds, and the trail will last one second longer. This improved uptime makes Angle Shooter much more comparable to Point Sensor while not completely overshadowing the location sub.
Thirdly, increasing its direct hit damage to 60, simply because why not? It's extremely difficult to hit two Angle Shooters in a row; to do so should be rewarded with a splat. Especially if a bomb costing 70% (or even 55%) of the ink tank can splat an opponent on its own. This also means a direct hit with the sub weapon turns the main of its flagship kit, Splattershot Pro, into a one-shot. This should have been the case from day one; imagine if Pro had been viable during Crab meta. It could have made it so much better!
Finally, the sub will also gain the ability to pierce opponents. Again, why not? It won't be able to damage an enemy more than once, it simply gives the sub the opportunity to locate more players.
I could think of more buffs, but anything more than this would probably have to be compensated by an ink cost increase to 45%.
Curling Bomb
A minor addition, Curling Bomb should deal 45.0 contact damage. I see no reason not to give it this extra combo utility.
Thanks for reading the post.
Feel free to share your thoughts and ideas in the comments. If you have changes of your own, I'd love to hear them. The Toxic Mist anti-swim form idea was accidentally invented by @OCTöHEAD on the previous thread. You never know what you might come up with.
Have a wonderful day!