I actually have been asking for pants to be implemented in a different fashion because of the potential complications of implementing them as gear. I'd prefer for them to at least be implemented as cosmetic-only options in the Inkling creation screen with a style similar to shorts: black with a stripe on the sides. However, I've also been asking for hair in a fashion that might actually take more work than what you suggested, and that's implement the hairstyle options in the same fashion as my pants idea. Of course, this means for each hairstyle, they may have to have 2-3 models for each hairstyle to accommodate for hats, but I feel that might not be too complicated, even if I lack knowledge of how modeling exactly works.Well there are those people asking for hair styles that aren't just 'wigs' that take your headgear slot, a pants shop, new stores, exploring more of inkopolis,playable octolings, apartments, live plaza with others playing, pets, octoling rush mode, etc. which are all pretty much pipe dreams with only a few being plausible. Different hairstyles (including the octolings' hairstyles) could make sense as headgear, but I don't think they will offer it as true customization just yet- the directors mentioned them wanting the inklings to be recognizable before messing with their general appearance. Pants would be an interesting hassle to code with the added abilities and balance and what not. I think we should all wait for the next game before we see large changes to the general formula taking place. This game definitely feels a little sparse compared to other in-house EAD first party titles but I feel like they were just testing the water. I am sure the next one will blow us away.
You have to remember Nintendo's character design philosophies. This is a first party in house EAD project so they probably were advised or have the same mindset about how strong character designs have to be in conjunction with gameplay and the world etc. If they make a sequel they probably will go all out in customization and content, but for now I don't think it is their highest priority nor do I think the amount of effort and time it would take would be justified for the outcome. It'd be cool if they do it, but I don't think it is that likely right now.I'm personally fine with this approach. It gives me more of an incentive to play, so it keeps me coming back for more to experience what's new.
I actually have been asking for pants to be implemented in a different fashion because of the potential complications of implementing them as gear. I'd prefer for them to at least be implemented as cosmetic-only options in the Inkling creation screen with a style similar to shorts: black with a stripe on the sides. However, I've also been asking for hair in a fashion that might actually take more work than what you suggested, and that's implement the hairstyle options in the same fashion as my pants idea. Of course, this means for each hairstyle, they may have to have 2-3 models for each hairstyle to accommodate for hats, but I feel that might not be too complicated, even if I lack knowledge of how modeling exactly works.
Also, I don't like how they intentionally decided against pants and hairstyles for now just to make the base Inkling designs more recognizable before moving on. I mean, this is a game that emphasizes customization, hence us mixing and matching clothes to make the Inklings look different from the cover art Inklings in the first place. Why is worrying about the popularity of two specific designs such a big deal because of this? I just don't understand.