This gun is an
assist/defender weapon.
This weapon is unable to handle close range combat as it requires to be charged, however it does small blasts when tapped, but not strong enough to kill an opponent.
*This weapon should NOT be used to brute force your way into the battlefield, play defensive with this weapon, however this does not mean it doesn't have it's offense-pushing power.
Due to how long the gun fires at full charge, you'll be able to kill from a distance, however this gun does not have the same range of a charger,
I've been told that letting the Splatling charge twice, adds extra range and power, but I cannot confirm for sure.
This weapon has strict accuracy. It will fire where the crosshairs meet, and won't really splatter, so I don't entirely recommend it for Turf Wars, not saying it isn't helpful. This weapon, like the charger, is better used above ground, where you can aim down and cover ground from above.
It comes with

and

You can use

to protect yourself as you dish out kills, and it helps in Moray Towers for some passageways.
You have a chance of finding success with this weapon in Tower Control as this weapon's charge will let you cover the entire tower and any foe on it.
This weapon has a pretty steep learning curve, You cannot simply pick up this weapon and play it, like Aerospray, it requires your skill such as the paintbrush does.
Advantage Maps: Saltspray Rig (Tower Control), Camp Triggerfish (Tower Control)
Unconfirmed Advantage Maps: Moray Towers (All), Bluefin Depot (???)
Standard Performance Maps: Walleye Warehouse (Turf), Urchin Underpass (Turf), Arowana Mall (Turf)