Does your friend have any advice on what to do about the vulnerability of all the high vantage points?Take the high road. My friend and captian of our squad mains chargers and he usually sticks to high areas if he can. That and also you don't need a full charge to kill ;3
Thanks so much! I'll go check that out.I believe it differs between maps. This is a general Charger tech thread. It may help you out.
Sorry for double post, forgot to quote you. I do not play in the style that all the other chargers play. Staying at one place at once leaves you vulnerable. As a charger you wanna keep moving if you are in danger. If using the e-liter, you can have some serious juking capabilities with he burst bombs.Does your friend have any advice on what to do about the vulnerability of all the high vantage points?
Thanks so much! I'll go check that out.
This is pretty brilliant. I had a feeling that the high ground wasn't the end-all-be-all of sniperhood. In Saltspray maybe, but on skatepark and underpass, the high ground is often way too vulnerable. I'll have to learn how to move and snipe. Thanks for the tip!Okay, so I get a solid 800-1000 points every match in turf war, and there is one difference between me and other snipers: camping.
Never stay in one place. Go in, stay low, and paint in rows exactly side by side. I usually go either right or left and paint the hallways, and then I rotate between perches before I get low again with the default charger. It is pretty fun to go to enemy sides as well. :)
I hadn't considered abandoning the tower while it was still in our control. Pretty smart actually, to avoid drawing too much attention. Thanks!The tower is a reasonable vantage point to use temporarily. It's not easy to approach, but it's easy to siege, and it's already a prime target, being in the center of the map. You should only stay there briefly to pick off one or two stragglers. Than you should vacate ASAP. I find that anywhere on the map that is not near the center is pretty good as long as you have an adjacent wall for cover.
Balancing looking at the field, the players, and the gamepad is definitely difficult, but it seems like the key to mastering the safe zones on the map. Thanks for the advice!mess around on the map and find out the biggest firing lines with the fewest flanks to them. High ground doesn't mean as much as you might expect, though it doesn't usually hurt, yet you're very vulnerable on top of that cylinder thing. No random will keep a reliable pressure line for you, so just trying to stay on the areas that ave the fewest areas to approach and the longest lines, preferably over at least one zone (I believe the skatepart has two if I'm not mistaken). the shooters will also hopefully make it naturally hard to approach by standing around the zone.
If they actually move up to some chokes and decide not to be **** after getting the zone, go up to the chokes behind them and take advantage of the pressure area they're trying to create. just peer down at the map every now and then to see if someone is coming your way from somewhere else, and be ready to run away.
That isn't the best decision because you are very vulnerable. Basically, you are a sitting duck.dude just go to the middle tower lol
but like, where else do you snipe? if yoy and your team arent ****ing around yall shuld be goodThat isn't the best decision because you are very vulnerable. Basically, you are a sitting duck.
Anywhere away from other players where you have a decent view of the map and have a good escape route. I like to go to the most immeadiate entrance and stay around there if anyone comes close or stations themselves on the tower. If my team has pushed the other team back far enough, I accommodate the tower. Blackbelly Skatepark isn't the best map for the charger because the lack of secure high ground and long straight paths but still you can put in your work and become a valuable asset to your team.but like, where else do you snipe? if yoy and your team arent ****ing around yall shuld be good