vitellary
Inkling Cadet
- Joined
- Jan 30, 2024
- Messages
- 296
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this is something that i've been confused by for a while. the splatoon wiki doesn't seem to have a very specific definition of it (all it says is that damage is reduced akin to Ink Armor), and i feel like i've seen conflicting reports on how it works
my understanding for a while has been that, when taking a hit while having squid roll armor, you will take 50% of the damage you were supposed to receive. so, if something hits you for 70 damage, you'd take 35; if something hits you for 180 damage, you'd take 90, and barely survive; and specials tend to do 220 damage because you'd take 110 if you squid roll through it, thus still taking a lethal amount of damage and dying
a few things have confused me about this though:
how exactly does that interaction work with something like a shooter that lands several consecutive hits on you? for how long will you take 50% damage before the armor breaks?
additionally, does this consistently work with classes like chargers or blasters? i'm not sure i've ever pulled this off myself, but have always assumed it was lag that made it not work properly... but then jared's recent splat dualies guide came out and claimed this:
...which is incongruent with my understanding of how it worked, so i'm wondering whether it just... doesn't work against those classes? is that a special exception the game makes for some reason? if so, what forms of damage are exempt from the damage reduction armor grants you? i'm pretty sure you can successfully parry bombs at least, but it seems odd that you'd be able to do that but not parry a blaster shot, so i'm wondering whether the video is wrong here or if the game just has weird standards for what kinds of damage can be armored through
would appreciate if anyone happens to know more specifics about how this works, since as far as i know there's no good documentation on it and this seems like important information to have available...!
my understanding for a while has been that, when taking a hit while having squid roll armor, you will take 50% of the damage you were supposed to receive. so, if something hits you for 70 damage, you'd take 35; if something hits you for 180 damage, you'd take 90, and barely survive; and specials tend to do 220 damage because you'd take 110 if you squid roll through it, thus still taking a lethal amount of damage and dying
a few things have confused me about this though:
how exactly does that interaction work with something like a shooter that lands several consecutive hits on you? for how long will you take 50% damage before the armor breaks?
additionally, does this consistently work with classes like chargers or blasters? i'm not sure i've ever pulled this off myself, but have always assumed it was lag that made it not work properly... but then jared's recent splat dualies guide came out and claimed this:
...which is incongruent with my understanding of how it worked, so i'm wondering whether it just... doesn't work against those classes? is that a special exception the game makes for some reason? if so, what forms of damage are exempt from the damage reduction armor grants you? i'm pretty sure you can successfully parry bombs at least, but it seems odd that you'd be able to do that but not parry a blaster shot, so i'm wondering whether the video is wrong here or if the game just has weird standards for what kinds of damage can be armored through
would appreciate if anyone happens to know more specifics about how this works, since as far as i know there's no good documentation on it and this seems like important information to have available...!