Exhibit D: for real this time, except squidboards apparently hates my Mahi plan what the hell??
So for Mahi I do really like opening on right side but it's very risky, it highly depends on the weapon. Stampers, 52s, Tents, and honestly most backlines should try it, it's very strong.
Exhibit E: Manta
There's a few routes I like on manta, I think the jump is very strong on opening since it's kind of hard to watch, just make sure not to go immediately on the enemy bunker since that's very predictable.
I also like going on the grates as a long range weapon to challenge the enemy bunker, dualies are decent at it too.
Going for the bunker's wall can work but it's very situational since that's easy to watch for the enemies, I probably shouldn't have included it here.
Now, the red zone is essentially no man's land. No cover, no way for your team to trade you out, very vulnerable and loud. The enemies will get there faster than you too at a certain level. I don't see how this works on any weapon other than maybe tent (I'm taking notes)
Exhibit F: Wahoo
I don't like the flank on the right side drop that goes allll the way behind the enemies, just by virtue of how long it is. You'll have no team support, it'll take forever, and unless you get an insane kill streak, you won't be able to hold the area by yourself. It can work but it's too commital, while still being very risky.
Yellow path is for short range weapons, I like it a lot. Purple one is for longer range ones that can cross fire the enemy side. AKA squeezer. Thank god it got nerfed
Exhibit G: apparently my Mako plan is inappropriate too.

For Mako, I think it's important for the core of the team to hold the left stack on opening, while the aggro weapons should target the right stack by using the front and right side wall, since they're pretty hard to watch. You can go behind and stuff but make sure to take that area, then you can take out the rest of the team. This is a pretty common angle, so make sure to mix up your opponents!
Oh, and bombs. Bomb the right stack
Exhibit H: Bluefin
I really like the left side drop. Just by being there, you can prevent the enemies from going through the zone, so they
have to deal with you. If you can get a kill or take more space, that's great too, but make sure to stay alive if you can.
I also like the purple jump. If no enemies are on their ramp, you can get some free high ground. It's situational but pretty devastating
Final Exhibit: Marlin
I really like the yellow drop, it leads to a good area to hold and it's very likely enemies will be standing there, so it's a great angle to take. Really underrated on retake too!
The purple route is similar but it's much more visible, so you might get watched from the enemy snipe, be careful