Of Moose & Men
Inkling Fleet Admiral
Well, my main point was that you shouldn't be comparing it to ELiter as, seriously, nothing compares to it. So that should be out of the question. There are situations where the Hydra will come out on top, it isn't a clearly tilted outcome. Also, the Scoped versions of the Splatchargers actually have the exact same range as the Hydra, both capping at 88. The Splatchargers just have the faster TTK of the two. Since they both have the same range, if a Splatcharger is charging to 3/4 before a Hydra is charging to 1/8 there's a problem, and it's not the weapon. Thing is, the Hydra is VERY far from an offensive weapon. It doesn't have the mobility to be one, so 9.5 times out of 10 it will be playing a defensive role and opting to get out of there. One Problem, the enemy ink doesn't allow for quick access, so you then have to ink the path around you, so you might as well just try to splat that other player to get away safely, meaning they either get away as soon as the bubbler goes up, or you get the splat. If you get the splat, that's cool, but I'd much rather see them coming thanks to my Echolocator, and drop a Splat Bomb right where they'd be and gtfo. I cannot argue that the Bubbler isn't a great panic button for when people get too close, but I would not trade it for Echolocator that just let's me know people are close. Especially when you add the much more effective Sub Weapon it comes with. Sprinkler is nice for building Bubbler and all, but Bubbler on its own just doesn't fit this weapon.If you're close enough to splat bomb an Eliter then they'll probably just burst bomb you to death. Kelp & Splat Charger still wins without fully charging up close too and out ranges with scope. As far as Bubbler is concerned, you need a decently ranged weapon to use it effectively in most situations. Offensively, you can turn a trade into a win if you're close enough or out range the enemy. But if you use it defensively when the opponent has the advantage, the best you can do is run away if you can't out range them since it's even easier to be pushed back with shots than Kraken.
With the Hydra being used as a Slosher with insane range (inking turf from safe positions) you're going to be a prime target that the enemy will rush towards. Getting rushed down is going to happen frequently because you can only really "pressure" the opposition between lengthy intervals (unless they have a charger in which case you won't pressure anyone directly anyway) due to the long charge time. This is where Bubbler comes in; since you can out range pretty much any weapon that needs to get close, you can splat them instead of running away which lets you hold your position.
This is all theory crafting, so I could be wrong, as could you. There's no way of possibly knowing whether the Custom will surpass the Vanilla or not. So, there's really no reason to get deep into it.