Nah, I just got bored this morning and wrote it down lol.Something tells me you've been bombarded with tier list messages and cracked like I did with the issue of gear-editing.
Click the link to the Google Doc below for the tier list and notes on what it's supposed to be.
Link:
Have fun.
There shouldn't be a tier list for abilities because you use different abilities for different weapons.An example is Aerospray sucks with damage up but most chargers need it.I'm wondering if someone should make an abilities tier list along side weapon tier list. I'm sure some are used more often than others. I would make it but I feel I'm not qualified enough as I only played one season of LUTI.
Funnily enough I was having a talk about vanilla Splash last night as well.Last night I was talking about the Splash-o-matic vs the Berry Pro. That discussion didn't provide many good arguments for the Berry as most people thought the Splash was better. You've rated the Berry as a top tier while the Splash didn't even make the cut. Care to provide more details?
If you don't mind, I'd like to play devil's advocate and relate some of the arguments that were being made in favor of the Splash.Funnily enough I was having a talk about vanilla Splash last night as well.
IMO the first thing to mention about Splash is that Neo Splash is pretty much superior. Burst Bombs give it a longer effective range than the other SMG's it shares a class with, and light depletion Inkzooka combined with great coverage helps it compete with tentatek specifically (although that isn't a unique trait).
Vanilla Splash on the other hand starts having issues with range once it loses Burst Bombs, and as a CQC weapon trying to get in Bomb Rush can force you to shift gears in order to use it effectively. It is, however, definitely worth using on double Bomb Rush comps. In fact I feel that double Bomb Rush is the vanilla Splash's true niche because the end result is a ton of map control.
It's really not in the same weapon class as Berry, but Berry is good because it is a consistent and powerful midrange rifle that has a good sub and a good supportive special for a weapon of its range. It is simply a safe and straightforward weapon with killing power and supportive qualities at long ranges, while at the same time being able to handle itself up close. It's overall solid and doesn't have much trouble at all fitting on teams or functioning on specific maps, and that's why it's top tier.
I don't' know (or care) where you come up with these completely ridiculous videos, but please keep them coming.AAAAAAAAAAAAAAAAAAAAAAAAH
You left out uber-god tier, which is above god tier and includes custom splattershot jr., dynamos, and H3 nozzlenoses ">_"> you'veruinedsplatoonwithyoursillybumblehumblejumblefrumble
dumble gumble plumble fumble =P
edit: POST 100!!!
I am now a "professional squid"
Squidboards confirmed
I know I'll get my *** kicked for this but this isn't really much better than the random monthly tier list.
The reason i like reading tier lists isn't because somebody picked a list of weapons which are generally considered best to worst, but reading the arguments about why they are there. I don't need a wall of text on every single weapon to get the general point, but something would be nice even if it's just an update how weapon useage shifted since the last few patches. Like, why is the E-Liter considered superior over the Splatterscopes? Why is the Vanilla Pro considered better than Forge now? Opinions on Sheldon's picks v 2?
Unless of course this is intended to be a big screw you to people who treat tiers as the gospel, then my bad lol
(edited, post was a bit too caustic in tone)
Eh, I'm not saying that E-liters are bad (They're still quite good!), but I don't believe they have the same flexibility as Splatterscopes do. I can change between playing offensively and defensively with a spatterscope quite fluidly and go 7-0. I tried playing an E-liter offensively and ended up going 1-6, because there's simply too much of a startup time even with Damage-Ups.Gosh I love this thread. Polite tier discussion is the bomb!
That said, I'm going to respond to the question about why E-liters are better than Splatterscopes. First off, the E-Liters offer much more range than the Splatterscopes, which is the whole point of chargers in the first place. This allows E-Liters to exert pressure over and control a great area of the map than the Splatterscope - again, the reason you use a charger. Chargers are also great at killing other chargers, and in a sniper vs. Sniper battle the E-liter can wreck a Splatterscope before even entering the Splatterscope's range. The extra range also gives the E-liter more perches from which it can effectively snipe, giving it more options.
Then we can look at the kits. The standard E-liter has burst bombs and echo, a PHENOMENAL support kit. Burst Bombs are the best close range defense sub you could ask for and benefit from the Damage Up chargers are running anyway. Burst Bombs are so good on the E-liter that you can actually run into the fray with them and emerge victorious. Then there's Echolocator, an AMAZING sniper special. Not only can it flush out enemy shooters and catch flankers, but it also reveals the enemy sniper to you so they can be disposed of. The Custom E-liter is the best Beakon weapon in the game, providing terrific team support. Snipers are living beakons themselves, so again we see that the E-Liter is equipped to excel in the areas where you want a sniper to excel. Kraken is icing on the cake, giving you a powerful out in close combat situations and allowing you to make key plays to push and stop the Tower and Rainmaker. The Custom E-Liter is one of the best tower riding weapons in the game, as it can shield itself with Beakons, snipe enemies before they have a chance to approach tower and Kraken for those key extra points or securing the win.
All these points are backed up by the fact that top teams use E-liters an overwhelming majority of the time. Contrary to popular belief, top players are not sticks in the mud who hate change and stick to "the meta." Top players experiment. It's how they stay on top. And the E-Liter has proven overwhelmingly to be a superior option to the Splatterscopes, to the point where almost every team runs an E-liter on almost every map/mode. They're the most important weapons in the meta and often the most important in a match. Everything chages when an E-liter is down.
This isn't to say that Splatterscopes are bad. They're pretty good. But without VERY SPECIFIC reasoning and team composition, there is almost no way to justify using a Splatterscope over an E-liter in competitive play.
I personally think E-liters are actually TOO over-centralizing and could use yet another nerf, but that's a discussion for another thread.
Ok fair point I suppose! Using anecdotal evidence was stupid of me.Your own performance is just anecdotal evidence and doesn't really amount to much when making a competitive tier list though. You might personally be better with the Splatterscope but that doesn't change the E-liter's viability. There is a reason the E-liter is as ubiquitous as it is on competitive teams, and it's not because they just haven't realized the power of the Splatterscopes. When making an argument for a tier list, saying "I go X-O" isn't really a valid argument. Solo queue isn't a great representation of competitive play anyway.
Burst Bombs are also still amazing CQC tools. You have to actually aim now, but good E-liters were already doing that anyway. As for beakons, the high ink demand isn't that much of a hindrance. You can easily drop a beakon and have your ink back by the time you need it.