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- Sep 20, 2009
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- Ya_Boi_Rapture
I'm going to sticky this until the tournament has finished.
The way we're seeing it, players using brand new content in tournament play is a sort of risk and reward deal. We're allowing it, is what the short answer is. They have an opportunity to get a competitive edge by throwing out a weapon that no one's seen before, but they also have to learn that weapon. We're trying to make this series less limited, rather than more limited. Take Melee, for example. There are like 40 stages, but only 6 are legal. We want players to adapt in all aspects of the game.I haven't seen any discussion about this topic what so ever so I'll go ahead and ask: are the new weapon types, Splatling and Slosher, allowed to be used in the tournament? Personally I don't feel like teams will have enough time to experience those 2 new weapon types so they shouldn't be allowed. There is only roughly 1 day to skim through the new content and I assume that most teams are going to take advantage of private lobbies and team ranked and use all time they possibly can to play as a whole team.
Anyone from anywhere can enter. We'd love to have you! The only "problem" is that all the developers of Ink or Sink speak English, and aren't fluent in any other languages, which may bring up some issues in communication. We've built this tourney around the concept of "world-wide" play, where rules are put in place to accommodate people from vastly different time zones. We apologize if things don't work out, but we think you'll be able to participate without any problems.Is a team from Japan allowed to enter? Just a hypothetical question before I ask the squad if they are even interested, but I don't want to get everyone all excited only for them to not be able to enter.
Anyone from anywhere can enter. We'd love to have you! The only "problem" is that all the developers of Ink or Sink speak English, and aren't fluent in any other languages, which may bring up some issues in communication. We've built this tourney around the concept of "world-wide" play, where rules are put in place to accommodate people from vastly different time zones. We apologize if things don't work out, but we think you'll be able to participate without any problems.
PM.Thanks for the reply. I can be team leader and take care of translation, so I'll ask my playgroup what they think.
One further question though, the time says 6:00 EST, is that AM or PM?
Can this be clarified? Does this mean we have to choose our weapons and gear before a stage is arrived at?The Order of steps in between matches are as follows.
- Ban Stages
- Weapon/Gear Selection
- Stage Choice
I mean, that's what it says. I'd assume yes.Can this be clarified? Does this mean we have to choose our weapons and gear before a stage is arrived at?
That seems backwards and was kidna confusing because map bans come before it.I mean, that's what it says. I'd assume yes.
This rule's been changed, actually. Now it goes as follows:That seems backwards and was kidna confusing because map bans come before it.
IMO weapons should be chosen after map selection is done in a FPS, just wanted to make sure.
Word, that sounds about right to me.This rule's been changed, actually. Now it goes as follows:
Maps are banned
The map is "locked in"
Players select weapons and gear
They're the original 5 maps, the ones people are most accustomed to and familiar with. That's all, really.I'm sure this has been talked about, but does anybody in the know want to explain the thought process behind the "neutral" starting maps? I feel that the rotating gametypes with starter & counterpick maps are a great, simple way to handle things, it's just that the specific maps chosen throw me off. Arowana, Warehouse, and Underpass are three of the most bottlenecked, slippery slope maps in the game so it's quite odd to me that they were chosen as starters (I know people don't like Skatepark for Turf Wars either).
So yeah, I'd like to see some insight for why they were chosen.
Oh, and on the note of rotating gametypes, I'm assuming that when rainmaker is released, the "starter" gametype will be different every round of the brackets, and I'm looking forward to how that will play out.
Cool thanks.They're the original 5 maps, the ones people are most accustomed to and familiar with. That's all, really.
Then why do we have a Starter-Counterpick system? It seems much better to have a FLSS system. In your method, it seems to be arbitrarily cutting stages for the first match when we have no idea what a neutral thing is in Splatoon.They're the original 5 maps, the ones people are most accustomed to and familiar with. That's all, really.
No because you are not gonna be playing in the grand finals.In the grand finals, will we still not be allowed to switch members in and out of the match?