ye that's what I was meaning. bad as in bad for comp.turf war isn't a bad gamemode
it just isn't made for competitive play
ye that's what I was meaning. bad as in bad for comp.turf war isn't a bad gamemode
it just isn't made for competitive play
oh of course. I guess I should've been more specific. It's fun and great for introducing the mechanics to new players, but there's a reason it wasn't made a "ranked mode"turf war isn't a bad gamemode
it just isn't made for competitive play
it would be turf chickenI wonder... if this whole tournament was gametype striking, would the whole thing have been Turf War as teams would have refused to play each others' preferred ranked game modes?
I have a feeling that if the same system is used in the future, the same will happen with Rainmaker.it would be turf chicken
first team forced to ban turf war (thus giving the other team mode pick) loses
maybe, but at least with rm it has the benefit of being new enough that people haven't yet figured it out, so maybe something will come of it. turf on the other hand has been solved for going on three months now.I have a feeling that if the same system is used in the future, the same will happen with Rainmaker.
That's what I did in my tournament and the participants were generally satisfied.maybe, but at least with rm it has the benefit of being new enough that people haven't yet figured it out, so maybe something will come of it. turf on the other hand has been solved for going on three months now.
the suggestion I made in the ink or sink skype chat was to do zones/tower with map+mode combinations as a map pool (so if you ban arowana zones, the other team can pick arowana tower), since mode striking is obviously not going to work until rainmaker has been more thoroughly playtested
If you ban Salt Spray you would have to ban almost every map. You can do similar stalling in Mackerel, Arowana, Blackbelly, Warehouse, Flounder, Bluefin, Urchin, Kelp, Triggerfish.maybe, but at least with rm it has the benefit of being new enough that people haven't yet figured it out, so maybe something will come of it. turf on the other hand has been solved for going on three months now.
the suggestion I made in the ink or sink skype chat was to do zones/tower with map+mode combinations as a map pool (so if you ban arowana zones, the other team can pick arowana tower), since mode striking is obviously not going to work until rainmaker has been more thoroughly playtested
EDIT: also rainmaker needs certain maps banned because
>saltspray
>north stalling
None of those maps have an issue like Saltspray does. North is completely closed off except for the single chokepoint with lots of containers to hide behind. It's a stalling haven/nightmare.Just rotate game modes each game. SZ -> TC -> RM -> SZ -> TC -> RM etc. The 1-2-1/3 striking system works with it and you get plenty of variety.
If you ban Salt Spray you would have to ban almost every map. You can do similar stalling in Mackerel, Arowana, Blackbelly, Warehouse, Flounder, Bluefin, Urchin, Kelp, Triggerfish.
So that leaves us with Moray?
Uhhh I don't know if everyone was satisfied with the Salty Splatoon Ruleset. I suggest creating a poll regarding that. BTW, did you notice that out of the 24 matches played, there was only three matches that were not clean sweeps?That's what I did in my tournament and the participants were generally satisfied.
There was a process.
Step 1) Losing team decides if they want to pick mode or map. (Example: Team A beats Team B. Team B decides to select the mode.)
Step 2) Winning team now must choose the opposite. (Team A now chooses Kelp Dome)
Step 3) Using that information, Team B can make the decision about what the mode is. (Team B decides Splat Zones since Team A chose Kelp Dome).
Pros:
* Both teams get a choice in whats happening with the next game
* Losing team gets the more "impactful" choice since they get to choose around what the winning team chose
* Both teams can pick to their strengths/counterpick but it requires a lot of planning
Cons:
* Can take a little while since so many decisions are made
There's also 1 map/mode combination ban per set so that things your team considers total crap can be avoided.
I'd love to hear what you think about that flc.