Zombie Aladdin
Inkling Fleet Admiral
- Joined
- Aug 19, 2015
- Messages
- 523
- NNID
- Overhazard
I most strongly suspect it's a polyalphabetic substitution cipher; Nintendo has worked with substitutions in the past, most notably with Hylian (which is a simple substitution cipher for hiragana/katakana, except in Twilight Princess where it's English). That being said, I'm sure the people at Nintendo know by now that Hylian has been solved and may have turned to something more complex.Eh, it goes so much deeper than simple substitution. I don't think anyone has been able to figure out vingere autokey yet qithout brute force, ect. If we assume nintendo decided to make a language in this world, that it would be some way for inlkings to communicate, while codes and ciphers are meant to communicate in secret (I think the closest the two have been used together would be the navajo code talkers). You mentioned one-time pads, but what if someone at nintendo was given a copy and leaks it? Also, if nintendo goes through the effort to encode everything, then they may as well make it gibberish because nobody is going to break an RSA 2048 code anytime soon, and I don't think quantum computers would be given for such an effort (probably more likely to run protein folding code).
Vigenère ciphers HAVE been broken without needing brute force or the keys on hand. It merely took a few centuries to do that. I mentioned recently that Union codebreakers in the U.S. Civil War solved Confederate encoded messages; those were Vigenère-encoded. The problem is that the Kasiski technique, the only publicly known technique to solve vigenère ciphers, is only effective on messages longer than the key. If Nintendo moved from simple to Vigenère (a la Gravity Falls), then it would be excruciatingly difficult to solve as nearly all Inkling text is names and slogan-length messages, and if multiple keys were used, it'd be one-time pad levels of difficulty.
As far as utility goes, I think it's in Nintendo's best interest to leave it as some sort of substitution cipher if they want to have a believable-looking written language. Messages can be easily typed and digitally converted into those letters, rather than drawing each letter and copy-pasting them around. That is, unless Nintendo programmed a digital enigma machine to automatically encode messages as they're typed (which is not beyond the realm of possibility). And all of these are still far less effort than creating a language entirely from scratch.