You only need a few subs to make defense up worthwhile.![]()
Probably would have been splatted had it not been for the Defense Up. But it was a lot of Defense Up too. 2 Main 6 Subs.
I believe Defense Up takes too many slots to be worthwhile but it has its uses. I've come to realize that taking no damage is better than tanking it. Swim Speed Up is quickly becoming my Defense Up.
While true the fact that Damage Up greatly outperforms Defense Up means you have to run more of it in the long run if that is why you were running Defense Up.You only need a few subs to make defense up worthwhile.
Yea...but few ppl run that. The majority run one main equivalent and some have gotten ballsy and run none since they assume nobody runs def up.While true the fact that Damage Up greatly outperforms Defense Up means you have to run more of it in the long run if that is why you were running Defense Up.
52 Gal and Splattershot only need 1 main and 3 subs to counter 3 Defense Main. That's crazy small amount of slots.
This is pretty much the reason why I consider Defense Up non-viable, even in casual play. The only reason why you need to tank more damage is to protect something else far more important then you, like your teammate holding the Rainmaker. Otherwise it is just overall better to get Swim Speed Up, or even Ninja Squid. Evading blows is better then taking them nearly to the point of being splatted. I would say that basically sums up shooter games.![]()
Probably would have been splatted had it not been for the Defense Up. But it was a lot of Defense Up too. 2 Main 6 Subs.
I believe Defense Up takes too many slots to be worthwhile but it has its uses. I've come to realize that taking no damage is better than tanking it. Swim Speed Up is quickly becoming my Defense Up.