Is it me or are there more people wearing respawn punisher?

Kugersy7

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Recently when playing in anarchy open I tend to sometimes run into people who carry respawn punisher, not just the average e-liter or hydra but any player can be wearing this ability and splat me anytime. Its something funny I been looking into since I have bumped into a RP inkbrush, and it seems pretty punishable but when someone pops off with it, it can snowball pretty quick. What do you guys think? I think its either a random piece of gear or someone is cooking.
 

QuagSass

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nah, I've noticed this has been a thing for a while. I've seen everything from RP liter to dapple to h3 to aerospray. I think it started happening sometime after inkjet meta, whenever that was (time isn't real). It seems to only have gotten worse over time now, I'm always expecting to see at least one every match.
 

cipsbsndj

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Yeah I’ve noticed the same thing and I honestly don’t get it, unless they’re just wearing the fit to look good and don’t care about perfect gear optimization. But the ability punishes the RP user more than their opponents if they die more often than your average liter.

I will say, though, I’ve been wearing Haunt on Wiper recently and it can give the same effects as RP, with some location benefits, and only having the trade-off of having to die first (with no additional respawn time or special gauge loss), which is fine for a QR weapon w/ Ultra Stamp.
 

chaotik0

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in order to actually get value out of it, you have to be able to splat people so much more often than you die and you have to do it constantly throughout the match. i remember seeing a chart somewhere that showed exact numbers for how useful it is depending on KD or something but i forgot where i saw it :/

in general the ability is not good. the reason why it is used on backlines is because they can still get other players without being contested, which means they don't have to deal with its downside very often. for frontliners, or even midline weapons it is not worth it whatsoever. the amount of splats you need without dying once to make it even decent is really bad, on top of the fact that matches are moving forward very quickly at all times, meaning everyone is dying a lot, especially with cooler. also if you are not a pencil and you are facing a pencil it is most definitely a terrible idea. so most of the time, someone who uses RP was in fact not cooking

in terms of design it encourages sitting back and getting splats with range, which sounds fine, but it makes what is lame about facing backlines even more lame. i think it has been talked about a lot that it needs reworking, and i agree. it can be turned into a cool ability that is good on any weapon instead of a meh ability that is only good on backline weapons.

here is the real question though, is sploosh respawn punisher more cursed than drop roller eliter?
 

Grushi

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here is the real question though, is sploosh respawn punisher more cursed than drop roller eliter?
RP sploosh is cursed but drop roller eliter deserves to be banned that thing is not real
I had one on my team in X rank a week ago and it went about as well as you'd expect
 

Kugersy7

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in order to actually get value out of it, you have to be able to splat people so much more often than you die and you have to do it constantly throughout the match. i remember seeing a chart somewhere that showed exact numbers for how useful it is depending on KD or something but i forgot where i saw it :/
There is a video that mentions that chart but idk about its updates. That means this trend somehow is successful maybe because of some easy splats.
 

Kugersy7

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To my experience I recently ranked up to S+ and before that I used to see a good chunk of players who wear RP, between those I've seen only a few who are capable of wiping a team or something. I wonder if RP players can ever climb the ranks in X battles.
 

isaac4

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I remember trying out RP back in Sizzle Season because I found out you could negate the longer respawn effects with a lot of QR.
I was still getting used to gear building so I was just testing stuff out but it didn't take long for me to find out it was dumb for a build to be so reliant on negating the downsides of an ability instead of improving the strengths of the main weapon.
I haven't really seen more people use it in Anarchy though but I also haven't been playing the game a lot recently so it could just be that.
 

youre_a_squib_now

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in order to actually get value out of it, you have to be able to splat people so much more often than you die and you have to do it constantly throughout the match. i remember seeing a chart somewhere that showed exact numbers for how useful it is depending on KD or something but i forgot where i saw it :/
Here
 

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