in order to actually get value out of it, you have to be able to splat people so much more often than you die and you have to do it constantly throughout the match. i remember seeing a chart somewhere that showed exact numbers for how useful it is depending on KD or something but i forgot where i saw it :/
in general the ability is not good. the reason why it is used on backlines is because they can still get other players without being contested, which means they don't have to deal with its downside very often. for frontliners, or even midline weapons it is not worth it whatsoever. the amount of splats you need without dying once to make it even decent is really bad, on top of the fact that matches are moving forward very quickly at all times, meaning everyone is dying a lot, especially with cooler. also if you are not a pencil and you are facing a pencil it is most definitely a terrible idea. so most of the time, someone who uses RP was in fact not cooking
in terms of design it encourages sitting back and getting splats with range, which sounds fine, but it makes what is lame about facing backlines even more lame. i think it has been talked about a lot that it needs reworking, and i agree. it can be turned into a cool ability that is good on any weapon instead of a meh ability that is only good on backline weapons.
here is the real question though, is sploosh respawn punisher more cursed than drop roller eliter?