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So I've so far played this stage a little and noticed some squids are having some difficulty so I decided to list some point I personally feel can help those playing this game.
***please note this is just general info this will give you a good idea of which weapon will do the best, and tips for weapon usage
Rollers:
This stage is hard for some rollers, Krakon Splatrollers especially must be cautious, this stage takes the already nerfed and make it terrifying since if too close to a ledge you can be pushed into the water, so be weary using this ability very little and super jump if you get too close to the water. However, this stage also can make this weapon terrifying since can be place in so many hiding spot and can easily lure enemy inklings into deadly traps.
Carbon rollers on the other hand can do very well here with a speed build, covering territory and splatting those who cross them, however I personally feel that the deco version isn't as effective because of all the different platforms, and the original has which are useful at pushing out inklings on platforms and the inkzooka to splat chargers and inklings on platforms from a good distance
Splat rollers play in a semi similar way using suction bombs to lure them out, or just hiding it slightly out of their view to splat them (on the side of a ledge or on a barrier near the inkling), and using the to block off route or block reinforcements and give your team the opportunity to take control of the stage
Lastly, dynamo rollers ( I don't play these so....)
Sloshers:
Both the slosher and tri- slosher play in a similar way, guarding off ledges to stop chargers and splatlings, the only difference if sloshers can use burst bomb cancel to intmidate enemies who get to close plus inkstrike to make openings (place close to teamates to provide cover for your team to attack the enemy. Whereas, tri-slosher can use disruptor to weaken enemies up close and, if team allows, go directly to their base and cut off the enemies route with a attack allow you team to close in on them and splat them
The slosher deco plays more defensively and can use it's splash wall to guard charger or make openings for your flank attacks and use the with caution to
Lastly the sloshing machine is a best on the little islands in the beginning using it's range to build up it's special to take the middle of the stage, and then when the water drys out to go to the lower levels to rain down ink from below
Chargers
(See Mahi Mahi: sniper paradise: COMMING SOON) although I once again recommend using recon to see where enemies are when you get splatted along with monitoring the map to prevent them from taking you and your team by suprise
Shooters:
Honstly long range shooters with a high amount of ink coverage and speed is great in this area, does really well here since these can stop the advantage of chargers and splatings, items like the duel squelchers, n-zaps, splattershot jr., tentatek splattershot (or it var.), and the splash o' matic, and NEVER keep to one spot, keep moving around and pay attention to the map to be able to wreck your opponent (and makes you feel like your everywhere at once)
Splatlings:
Heavy splating are great here, a carefully placed splash wall can protect you and your teammates from flanks and the balanced charging speed combined with the "rain of doom" makes this one pretty viable tool for this map. The deco version is better for pinpointing enemies for your teammates and (on tower defense or rainmaker) for pushing enemies and protecting your allies
Mini splatling again this plays the same as a splatter shot, but try "peekaboo" tactics and it great mobility (great with run speed or swim speed up) to avoid getting into a splatted when fighting shooters
Hydra splating Use your range like a charger to from afar and provide map coverage to allow you team to move around and provide map coverage to allow your teammates to take the advantage in the game
Blasters
Honestly with all blaster really rely on a.o.e attacks and only direct shot if you know you can win
Blaster honestly this is a great tool it has which makes it nearly impossible for any inkling to escape a barrage, this is very good if they get to close for comfort, or if they try to push you back to your base (also good on chargers soo...:D) and then the killer wail can block off support lines to overwhelm the enemy, but this is best done from behind a wall so (monitoring their ink trail) to splat inklings who don't pay atttention.
The custom blaster is great for revealing locations of enemies and the bubble sheild makes it good for a quick land grab and ally proctection (especially good in tower control and splat zones)
Ranged blasters are great for prevent enmies from using ledges/ platforms to get around, and splat bombs on the custom range blaster are very good for luring out enemies who are hiding for a direct shot.
Luna blaster take advantage of their a.o.e to punish enemies and us inkmines to cover your back an if make traveling a difficult when placed on common inkling paths, when they don't see it.
Lastly the neo luna blaster plays in a similar way to the ranged blaster but can also be use to gain more territory thanks to it amazing impact rate and bomb rush special to cover territory push out enemies and splat those who dare to attack you up close.
Anyways,this took a long time to make this and hope that it can help you. So with that's being said if you have any other tips, or any other advice please share them in the comments below.
***please note this is just general info this will give you a good idea of which weapon will do the best, and tips for weapon usage
Rollers:
This stage is hard for some rollers, Krakon Splatrollers especially must be cautious, this stage takes the already nerfed and make it terrifying since if too close to a ledge you can be pushed into the water, so be weary using this ability very little and super jump if you get too close to the water. However, this stage also can make this weapon terrifying since can be place in so many hiding spot and can easily lure enemy inklings into deadly traps.
Carbon rollers on the other hand can do very well here with a speed build, covering territory and splatting those who cross them, however I personally feel that the deco version isn't as effective because of all the different platforms, and the original has which are useful at pushing out inklings on platforms and the inkzooka to splat chargers and inklings on platforms from a good distance
Splat rollers play in a semi similar way using suction bombs to lure them out, or just hiding it slightly out of their view to splat them (on the side of a ledge or on a barrier near the inkling), and using the to block off route or block reinforcements and give your team the opportunity to take control of the stage
Lastly, dynamo rollers ( I don't play these so....)
Sloshers:
Both the slosher and tri- slosher play in a similar way, guarding off ledges to stop chargers and splatlings, the only difference if sloshers can use burst bomb cancel to intmidate enemies who get to close plus inkstrike to make openings (place close to teamates to provide cover for your team to attack the enemy. Whereas, tri-slosher can use disruptor to weaken enemies up close and, if team allows, go directly to their base and cut off the enemies route with a attack allow you team to close in on them and splat them
The slosher deco plays more defensively and can use it's splash wall to guard charger or make openings for your flank attacks and use the with caution to
Lastly the sloshing machine is a best on the little islands in the beginning using it's range to build up it's special to take the middle of the stage, and then when the water drys out to go to the lower levels to rain down ink from below
Chargers
(See Mahi Mahi: sniper paradise: COMMING SOON) although I once again recommend using recon to see where enemies are when you get splatted along with monitoring the map to prevent them from taking you and your team by suprise
Shooters:
Honstly long range shooters with a high amount of ink coverage and speed is great in this area, does really well here since these can stop the advantage of chargers and splatings, items like the duel squelchers, n-zaps, splattershot jr., tentatek splattershot (or it var.), and the splash o' matic, and NEVER keep to one spot, keep moving around and pay attention to the map to be able to wreck your opponent (and makes you feel like your everywhere at once)
Splatlings:
Heavy splating are great here, a carefully placed splash wall can protect you and your teammates from flanks and the balanced charging speed combined with the "rain of doom" makes this one pretty viable tool for this map. The deco version is better for pinpointing enemies for your teammates and (on tower defense or rainmaker) for pushing enemies and protecting your allies
Mini splatling again this plays the same as a splatter shot, but try "peekaboo" tactics and it great mobility (great with run speed or swim speed up) to avoid getting into a splatted when fighting shooters
Hydra splating Use your range like a charger to from afar and provide map coverage to allow you team to move around and provide map coverage to allow your teammates to take the advantage in the game
Blasters
Honestly with all blaster really rely on a.o.e attacks and only direct shot if you know you can win
Blaster honestly this is a great tool it has which makes it nearly impossible for any inkling to escape a barrage, this is very good if they get to close for comfort, or if they try to push you back to your base (also good on chargers soo...:D) and then the killer wail can block off support lines to overwhelm the enemy, but this is best done from behind a wall so (monitoring their ink trail) to splat inklings who don't pay atttention.
The custom blaster is great for revealing locations of enemies and the bubble sheild makes it good for a quick land grab and ally proctection (especially good in tower control and splat zones)
Ranged blasters are great for prevent enmies from using ledges/ platforms to get around, and splat bombs on the custom range blaster are very good for luring out enemies who are hiding for a direct shot.
Luna blaster take advantage of their a.o.e to punish enemies and us inkmines to cover your back an if make traveling a difficult when placed on common inkling paths, when they don't see it.
Lastly the neo luna blaster plays in a similar way to the ranged blaster but can also be use to gain more territory thanks to it amazing impact rate and bomb rush special to cover territory push out enemies and splat those who dare to attack you up close.
Anyways,this took a long time to make this and hope that it can help you. So with that's being said if you have any other tips, or any other advice please share them in the comments below.