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Neo Splash-o-matic: Analysis and Thoughts

Phobos

Inkling Commander
Joined
Apr 24, 2015
Messages
327
Location
London
Yeah this 'Sanic' build was very much my favourite before I took a long break, and it worked very nicely, but on returning my aim and my decision-making are both somewhat rusty/terrible, and so right now it's just getting me killed a lot. But if/when I improve I'll definitely be breaking it out again.
 

Hitzel

Inkling Commander
Joined
Nov 5, 2007
Messages
399
Location
South Jersey
NNID
Hitzel
Yeah this 'Sanic' build was very much my favourite before I took a long break, and it worked very nicely, but on returning my aim and my decision-making are both somewhat rusty/terrible, and so right now it's just getting me killed a lot. But if/when I improve I'll definitely be breaking it out again.
You can still rock that with 2 subs of damage, and maybe a sub of ink recovery, defense, or bomb range because they help and are good in amall amounts. That or more movement speed.
 

Adde

Inkling
Joined
Jun 21, 2016
Messages
3
NNID
Momani89
I bought the two splash o matics today and find them very fun.
Do you guys think this or sploosh 7 is better?
I do like the range on the splash but the bombs on the sploosh a bit more.

Anyway I been running with with as much swim speed as I have.
I see a few splash players with damage up.
Any specific number you should aim for? I don't have much damage gear yet
 

Phobos

Inkling Commander
Joined
Apr 24, 2015
Messages
327
Location
London
Two damage-up mains will give you enough power to kill with a single shot following a direct burst bomb hit - a nice option to have.
 

Karma45

Inkling
Joined
Feb 11, 2017
Messages
2
NNID
DreamyWeegee
I just wanted to let everyone know that I am writing a Burst Bomb guide for support players that centers around the Neo Splash. This gun has been ridiculously buffed.
Yup! Its range and accuracy buff makes it practically an N-ZAP with different subs and sppecials.
 

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