• Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 25,000 Splatoon fans from around the world have come to discuss this fantastic game with over 250,000 posts!

    Start on your journey in the Splatoon community!

Splatoon 2 Nerfs and Buffs

The Salamander King

Moderator
Moderator
Joined
Jun 23, 2016
Messages
630
NNID
sintiss0421
Switch Friend Code
SW-3785-4018-5310
Not if you're already running swim speed and the diminishing effects don't really matter.
If you're already running swim speed why would you need to run more to try and reproduce QR?
 

ChiePet

Pro Squid
Joined
Jul 4, 2015
Messages
105
Location
RVA, USA
NNID
ChiePet
I miss the old Stealth Jump.
That's about all I have for nerf/buffs really lol.
Side note, does anyone know around how many Main Abilities (or 3x Sub) you can stack before the diminishing return isn't worth it?
 

The Salamander King

Moderator
Moderator
Joined
Jun 23, 2016
Messages
630
NNID
sintiss0421
Switch Friend Code
SW-3785-4018-5310
It de
I miss the old Stealth Jump.
That's about all I have for nerf/buffs really lol.
Side note, does anyone know around how many Main Abilities (or 3x Sub) you can stack before the diminishing return isn't worth it?
It depends on the ability.
 

Jam

Inkling
Joined
Aug 8, 2017
Messages
9
The Flingza doesn't need more painting it needs a rework.
If the kit wasn't so much fun for me i would have never used it.
Basically the flingza gets slightly more painting range with its vertical swing but the trade off is swinging so much slower than the splatroller. The kill range difference is barley noticeable.

Something like Marth tipper might work. Strong at the tip of the vertical swing weak elsewhere.
 

Windstar

Pro Squid
Joined
Dec 16, 2017
Messages
143
If we’re allowed to just put our own buff recommendations here:

Stealth Jump: BRING BACK OLD STEALTH JUMP!!!

Splash Wall: Has 1.5x the HP, and squids under it regenerate ink 2x as fast as normal. This makes it not suck.

Welding Mask (the gear): At the beginning of the match, you can jump out of a plane to anywhere on the map. However, as a downside, you must find ammo and weapons scattered around the map instead of starting with them normally.
 

The Salamander King

Moderator
Moderator
Joined
Jun 23, 2016
Messages
630
NNID
sintiss0421
Switch Friend Code
SW-3785-4018-5310
If we’re allowed to just put our own buff recommendations here:

Stealth Jump: BRING BACK OLD STEALTH JUMP!!!

Splash Wall: Has 1.5x the HP, and squids under it regenerate ink 2x as fast as normal. This makes it not suck.

Welding Mask (the gear): At the beginning of the match, you can jump out of a plane to anywhere on the map. However, as a downside, you must find ammo and weapons scattered around the map instead of starting with them normally.
I'm waiting for the Welding Mask meta. I swear, it has to be sleeper OP!

I like all the real buffs tho. They don't fall into the "it's necessary for it to be good category" and they aren't gamebreaking. Just nice little things to further balancing.
 

The Salamander King

Moderator
Moderator
Joined
Jun 23, 2016
Messages
630
NNID
sintiss0421
Switch Friend Code
SW-3785-4018-5310
With the realease of 3.0 on the horizon, I have changed my list up a little. I'm sure it will undergo many changes in the coming weeks. Here is the most current one:


Buffs:



Jet

Increase painting by 20%

Increase damage to Baller by 50%



Eliter

Restore range to S1 range.



Dynamo

Increase damage to bubbles by 95%



Carbon

Give it Burst Bomb

Or

Increase damage to 150.




Gloogas

Increase shot velocity when in turret mode by 50%.





Tentabrella

Increase painting by 10%



Inkjet

Increase minimum indirect damage to 47.



Respawn Punisher

You get the same effect after dying that your opponent does when you splat them.



Thermal Ink

Thermal effect is brighter and more visible.



Inkstorm

Increase painting by 15%




Nerfs:



Splattershot Pro

Decrease shot velocity by 10%



Tri Slosher

Increase likeliness of missing your opponent because of spaces in between parts of a tri-slosh.



Rapid/Rapid Pro

Decrease damage on the very edge of the blast zone to 33.



Blaster

Increase points needed to get special to 230

Decrease blast size by 10%



Splashdown

Make AOE closer to the lines shown to players.

Make AOE of superjumping Splashdowns the same as a normal one.

Increase the amount of time after Splashdown before you can do anything else by 8 frames.



Ink Armour

Remove all frames of “transitioning invincibility”.*



Special Power Up

Has diminishing returns on Bubble Blower
 

Users who are viewing this thread

Top Bottom