Sifu
Look Behind You
- Joined
- Oct 3, 2017
- Messages
- 201
- Switch Friend Code
- SW-3816-1808-3393
Since this thread has been necro'd...
It's cool seeing just how many people described basically Salmon Run before we got it. Guess it speaks to the demand it filled.
@Enperry, what I've imagined as a way to have a more competitive Turf War (that isn't quite SZ) would be to have a timer (like the one in SZ), but instead of controlling a small zone, it starts ticking after you control 65% (ish) of the map. Perhaps the timer could even tick faster when you have more control over the map. That way it plays more competitivly, but has the same goal as Turf War.
I think that satisfies your criteria. Would be just as fun as Turf War and Ranked, is easy enough to learn, and utilizes metrics that are already calculated by the game, so it likely won't break and would be easy enough to implement.
It's cool seeing just how many people described basically Salmon Run before we got it. Guess it speaks to the demand it filled.
@Enperry, what I've imagined as a way to have a more competitive Turf War (that isn't quite SZ) would be to have a timer (like the one in SZ), but instead of controlling a small zone, it starts ticking after you control 65% (ish) of the map. Perhaps the timer could even tick faster when you have more control over the map. That way it plays more competitivly, but has the same goal as Turf War.
I think that satisfies your criteria. Would be just as fun as Turf War and Ranked, is easy enough to learn, and utilizes metrics that are already calculated by the game, so it likely won't break and would be easy enough to implement.