LiX
Pro Squid
- Joined
- Oct 5, 2017
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- 105
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Is there any proof for that notion? Because quite frankly, I do not feel that CB games have an unexceptional high likeliness of being turned around. Maybe it happens to you because you feel that way, expect it and thus are more likely to slip and allow the enemy to actually execute it.Yeah, comebacks like that can happen in any mode of course but I'd still say it happens the most in CB because of specials like bubble blower and baller aswell as superjumps.
A decent enemy team can lock you out for minutes after scoring a sufficient lead theirself. Especially seeing how ball carriers are just gitant shiny targets that you can see all across the map...
And regarding specials: I do remember when everyone was complaining about ballers being op in Zones cause they were being played a lot for a while. Bubbles and Ballers are just decent specials over all. For any mode. Bubbles can take zones, serve as cover for the RM or a ball carrier in CB. You can hide beneath them on the tower etc. etc.
No it doesn't. It does not take an exceptional amount of work to sufficiently push in Rainmaker. In RM, the RM carrier has an outstanding weapon at his disposal. A good RM carrier can be really bad news. In CB, you are tied to your original weapon while you're shiny as heck all across the stage. Then, if you managed to wipe out the enemy, you'll still have to stand there and keep a stream of clams coming while being extremely vulnerable, as throwing requires you to come out of squid form close enough to the basket. All that takes so much time, that a wipe most of the time is not enough to score a KO, whereas in RM, everyone just speed toward the vulcano while the enemy is respawning.As for RM being the easiest to push...maaaybe but it takes alot of work to get a good push in RM
And you are telling me this why?funnily enough I did quads just recently and we won against what was probably one of the top 5 teams at the time(2260) by pushing it to 15 and then denying them the RM.
As I said, if a proper defense is up, the enemy can be locked out. On any mode. Chances are if you defended heavily enough to not let the Rainmaker in, you would have likely not let a ball pass.