DualBlade25
Inkster Jr.
I'm curious what people think about each of the maps in the game. What's good about them, what's bad, and possible improvements some could use. Me personally doesn't have a problem with any of them really
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I think I fell off that exact ledge come to think of it. I'm thinking it's Mincemeat Metalworks or Scorch GorgeI have only one major map complaint. I don't remember which map it actually is, but there's one with a left path out of spawn that has no warning or barricade, it just drops off a cliff where the upper level looks like it drops to a lower level until you drop down and realize it drops off the map. They just need to add one of those little barriers to warn you the path ends, because the perspective as you're coming down always looks like you're going to drop to a lower level. I end up taking the left path 60% of the time, and I drop off that edge 90% of the time when I do...
And yeah, Mahi Mahi is a mess and no longer resmbles what was fun about Mahi Mahi. But look on the bright side. Moray Towers is gone!
It does feel kind of generic and empty. OTOH I don't miss that grate. I have some traumatizing memories of that grate involving holding an RM and incoming inkzooka whirlwinds....I like all of the maps so far. Not having moray is a huge plus over previous games. However I'm kinda sad to see what they did to hammerhead. Now I understand that hammerhead as it was in splat1 wouldn't translate too well over to 3. It just sucks that the defining feature of the stage, the long grate path covering the stage, is gone and now it's got nothing going for it. It feels very generic and boring now.
It's Scorch; I vividly remember doing that exact thing three times in a row in one match. In my defense beer was involved, though.I have only one major map complaint. I don't remember which map it actually is, but there's one with a left path out of spawn that has no warning or barricade, it just drops off a cliff where the upper level looks like it drops to a lower level until you drop down and realize it drops off the map. They just need to add one of those little barriers to warn you the path ends, because the perspective as you're coming down always looks like you're going to drop to a lower level. I end up taking the left path 60% of the time, and I drop off that edge 90% of the time when I do...
And yeah, Mahi Mahi is a mess and no longer resmbles what was fun about Mahi Mahi. But look on the bright side. Moray Towers is gone!