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So its been a while but a long long time ago in 2017 I posted a thread about player archtypes examining playstlyes I had seen and then compiling a list of which weapon favored which playstyles
Then wadsm made a video a year later that covered what I said and helped better solidify the points I had made which...felt pretty awesome so ty
However with the release of Splatoon 3 new weapon and new kits playstyle will likely undergo shift.
so that means its time to reanalyze all these weapons...again feedback for weapon is apperciated but lets start off with a quick summary
Attackers/ Frontliners
You are most likely to recognize this player by the immense number of splats or the usually equally high numbers of deaths
Attacker help their team by focusing their efforts on rushing down at the enemy team pushing them in and getting as many splats as they can.
**Note: keep and eye on your objective and teammates
Also avoid target one person (your job is to help push in not target that one person)
Controllers
With a key focus of this game being turf and map control controllers are some of the most important players in a game.
Though it is everyones job to paint a controller job is area denial they use their kits to hold back enemies and restriction their options for movement and positioning while giving their teammates more options to move.
Control has become a huge focus of this game as well you'll notice that most team that can consistnet maintain control will have a higher likelihood of winning the game in ranked, so be sure to try and balance you kits around taking control of key areas, keeping eye out for flanks/ flanking opportuinities, or counter pushing special that can potentially deny control of areas with your specials
For example: Tri-slinger is the best example we got of this yes it can paint but by full charging it launches ammo that detonates forcing enemies to either tine their approach or forces them to pick a different angle....therefore restricting them.
Carry:
The one who is on objective this is the MVP they usually are handling the objective. As such they put priority on above all else
**Note: Play around your team they can either corrdinate with you to push objective or keep enemyies busy while you capture objective but never go in solo, with the momentum of this game going in solo espeically during hard pushes is exteremly high risk low reward and can oftentime only lead to greater leads if your team keeps getting staggered splats
Support:
These are the best teammates to have they focus their kits namely their sub and special on protecting rheir alliea and making sure they get back into the fray or disabling their enemies
supports in this game have 3 roles,
enchance-with the special and high turf coverage and provide more advantages to their team
defend- using their kits to shield allies or weaken the effectiveness of enemy pushes
disrupt- using their kits to help allies push objective by forcing enemies to reposition
Anchor:
These are your long range weapons oftentimes they do best at protecting flanks and taking out single targets from a distance, in splatoon 3 these weapon have gotten a huge buff simply by name of map layout with maps being more open player have to respect your range or risk getting splatted, so use your range and intimidation to pseduo control denial area of the map in your line of sight and using your kit to protect you pushes and flanks
**Note don't camp, enemies will just play around you vision and many right now are using ninja squid So move around semi- often to catch enemies off guard with your position
TACTICIAN:
Unlike all the other roles a tactician is a role of a weapon but rather the player
This is the jack of all trades, the generalist
Because of this a tactician can switch their play style and adapt to the need of their teams, oftentimes they can analyze a teams weapon and gear to understand their and the enemies teams playstyle. They can assess their teams kit and the enemy teams kit and like a puzzle figure out which piece they can fit into to guarentee their team a better chance of winning
***Unlike last time I will not be labeling any weapon directly as a tacitian cuz this is more a state of playing rather than someonthing that is defined by the weapon itself
Now with that out of the way....let's begin also be sure to let me know if there should be any changes or addition and share you own notes in the comments below
Then wadsm made a video a year later that covered what I said and helped better solidify the points I had made which...felt pretty awesome so ty
However with the release of Splatoon 3 new weapon and new kits playstyle will likely undergo shift.
so that means its time to reanalyze all these weapons...again feedback for weapon is apperciated but lets start off with a quick summary
Attackers/ Frontliners
You are most likely to recognize this player by the immense number of splats or the usually equally high numbers of deaths
Attacker help their team by focusing their efforts on rushing down at the enemy team pushing them in and getting as many splats as they can.
**Note: keep and eye on your objective and teammates
Also avoid target one person (your job is to help push in not target that one person)
Controllers
With a key focus of this game being turf and map control controllers are some of the most important players in a game.
Though it is everyones job to paint a controller job is area denial they use their kits to hold back enemies and restriction their options for movement and positioning while giving their teammates more options to move.
Control has become a huge focus of this game as well you'll notice that most team that can consistnet maintain control will have a higher likelihood of winning the game in ranked, so be sure to try and balance you kits around taking control of key areas, keeping eye out for flanks/ flanking opportuinities, or counter pushing special that can potentially deny control of areas with your specials
For example: Tri-slinger is the best example we got of this yes it can paint but by full charging it launches ammo that detonates forcing enemies to either tine their approach or forces them to pick a different angle....therefore restricting them.
Carry:
The one who is on objective this is the MVP they usually are handling the objective. As such they put priority on above all else
**Note: Play around your team they can either corrdinate with you to push objective or keep enemyies busy while you capture objective but never go in solo, with the momentum of this game going in solo espeically during hard pushes is exteremly high risk low reward and can oftentime only lead to greater leads if your team keeps getting staggered splats
Support:
These are the best teammates to have they focus their kits namely their sub and special on protecting rheir alliea and making sure they get back into the fray or disabling their enemies
supports in this game have 3 roles,
enchance-with the special and high turf coverage and provide more advantages to their team
defend- using their kits to shield allies or weaken the effectiveness of enemy pushes
disrupt- using their kits to help allies push objective by forcing enemies to reposition
Anchor:
These are your long range weapons oftentimes they do best at protecting flanks and taking out single targets from a distance, in splatoon 3 these weapon have gotten a huge buff simply by name of map layout with maps being more open player have to respect your range or risk getting splatted, so use your range and intimidation to pseduo control denial area of the map in your line of sight and using your kit to protect you pushes and flanks
**Note don't camp, enemies will just play around you vision and many right now are using ninja squid So move around semi- often to catch enemies off guard with your position
TACTICIAN:
Unlike all the other roles a tactician is a role of a weapon but rather the player
This is the jack of all trades, the generalist
Because of this a tactician can switch their play style and adapt to the need of their teams, oftentimes they can analyze a teams weapon and gear to understand their and the enemies teams playstyle. They can assess their teams kit and the enemy teams kit and like a puzzle figure out which piece they can fit into to guarentee their team a better chance of winning
***Unlike last time I will not be labeling any weapon directly as a tacitian cuz this is more a state of playing rather than someonthing that is defined by the weapon itself
Now with that out of the way....let's begin also be sure to let me know if there should be any changes or addition and share you own notes in the comments below