POLL: Weapon Choices

What Weapon(s) are you planning to main

  • Splattershot

    Votes: 17 15.6%
  • .52 gal

    Votes: 25 22.9%
  • Roller

    Votes: 20 18.3%
  • Blaster

    Votes: 19 17.4%
  • Splat Charger

    Votes: 27 24.8%
  • Quick Squiffer

    Votes: 11 10.1%
  • Splattershot Jr.

    Votes: 27 24.8%
  • Paintbrush

    Votes: 22 20.2%
  • Jet Squelcher

    Votes: 20 18.3%

  • Total voters
    109

SirEndipity

Inkling
Joined
May 3, 2015
Messages
13
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SunBucket
I'm kind of disappointed with the little coverage the blaster is getting. I think it looks like a fun weapon and is useful on both the inking and splatting fronts
 

<π.

Inkling Cadet
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166
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LessThanPiArt
Just because you are good with a variety of weapons doesn't mean you're any worse than someone who chooses to only focus on one weapon. Not in the long run anyway.

When i played Black Ops 2 league play with my friend (the competitive ranked playlist), we were both confident in each others abilities with sub machine guns, snipers or assault rifles and we weren't below the level of competition we were facing. That meant that if something wasn't working we had the option of switching weapons and adjusting without feeling like we were sacrificing ability.
That's fair. I've been playing games competitively for a long time. (mostly shooters and fighters) And while I do plan on being proficient with all of the weapons, in my experience it takes 1000s of hours to truly master all of the intricacies of a weapon, especially in a game like Splatoon where the weapon types are so different. If running a team I'd have no issue selecting specialists to fit certain roles I'd like filled.
 

DatGuyAegis

Semi-Pro Squid
Joined
May 20, 2015
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Inktopolis
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Tmoney670
I am definitely maining the Splattershot Jr. and the Aerospray MG. I was RRRREKKKKKING people with the Splattershot Jr. in the testfire and it seemed so fun to play with. It just felt right and the AeroSpray MG just seems like a better version of that. But, that is just me!
 

FunkyLobster

Inkling Commander
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Apr 23, 2015
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the splattershot jr. is definitely one of the best choices at the moment because of its wide spray and rapid fire. you could argue that because of its semirandom spray it makes it difficult to frag and thus a worse weapon, but in practicality it just makes it easier to cover territory in ink and all you really have to do is get closer for more consistent frags. not to mention that by default it comes paired with the bubbler and default ink grenade (as seen in the testfire and andre from gamexplain's 1 hour stream of the review copy) which are amazing tools for both area denial and getting up in someone's face. you really can't go wrong with the jr. imho, even if there will be more effective loadouts it will still be up there as one of the most consistent and useful ones
 

HappyBear801

Inkling Fleet Admiral
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I'm actually going to main the E-Liter 3K Charger, as its range looks phenomenal. It does seem worth the extra charge time, but I may change my mind. As for the Roller, either I'll use the basic one or I'll use the Carbon Roller that's rumored to come as free DLC, which looks like it will have more speed at the price of the spread width of each roll.
 

Turnip

Inkster Jr.
Joined
May 28, 2015
Messages
17
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Snowdrop12320
I'm pretty excited to see how the Paintbrush plays. I love the Splattershot Jr. for gun battle, but I definitely want a melee weapon, and I'm fearing that the roller will be so popular that people will discover ways to counter it more quickly. I don't think the charger is a good fit for me, but I'd still like to use weapons that are less common and that opponents won't be expecting.
 

SquidWaifoos

Senior Squid
Joined
Jun 8, 2015
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58
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coast to coast
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stalfosslayer3
For turf war, I usually go with the roller, .52 gal, and .96 gal. For splat zones, I usually go with the squelcher, and occasionally the .96 gal
 

Joseph Staleknight

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Totally gunning for .52 Gal Deco as my main, though I'm not really afraid to try out other weapons when they come out.
 

LMG

Inkling Fleet Admiral
Joined
Jun 10, 2015
Messages
641
The Jet Squelchers are my favorites (Double Squelcher ftw), but I also like the Gals' power
 

meleesplatter

Inkling Cadet
Joined
Jun 6, 2015
Messages
193
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meleebrawler
I'm actually going to main the E-Liter 3K Charger, as its range looks phenomenal. It does seem worth the extra charge time, but I may change my mind. As for the Roller, either I'll use the basic one or I'll use the Carbon Roller that's rumored to come as free DLC, which looks like it will have more speed at the price of the spread width of each roll.
E-liter is absolutely worth the extra charge time when you realize a full charge isn't necessary to splat someone.

It is probably the worst charger for covering paint due to the high ink usage, though.
 

HappyBear801

Inkling Fleet Admiral
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E-liter is absolutely worth the extra charge time when you realize a full charge isn't necessary to splat someone.

It is probably the worst charger for covering paint due to the high ink usage, though.
It'll be best on certain maps, such as Saltspray Rig, Arowana Mall, and the upcoming Camp Triggerfish.
 

HappyBear801

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Oh, and I've chosen a secondary: the Rapid Blaster Deco. It's claimed by some to be the worst weapon in the game because of the nature of the Rapid Blaster and the fact that the subs and specials are less benificial at first glance than the original, but I'm determined to prove that claim wrong! I especially plan on using the Suction Bomb Rush potently; especially on enclosed maps like Port Mackerel and the upcoming Kelp Dome.
 

meleesplatter

Inkling Cadet
Joined
Jun 6, 2015
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193
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meleebrawler
Oh, and I've chosen a secondary: the Rapid Blaster Deco. It's claimed by some to be the worst weapon in the game because of the nature of the Rapid Blaster and the fact that the subs and specials are less benificial at first glance than the original, but I'm determined to prove that claim wrong! I especially plan on using the Suction Bomb Rush potently; especially on enclosed maps like Port Mackerel and the upcoming Kelp Dome.
You've got one of the faster but weaker explosive weapons paired up with the most powerful but slower sub explosive that can be launched in copious
amounts with the special. Either use the suctions and rapid blasts to control your opponent's movements or just plant suctions in sneaky locations.
 

HappyBear801

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You've got one of the faster but weaker explosive weapons paired up with the most powerful but slower sub explosive that can be launched in copious
amounts with the special. Either use the suctions and rapid blasts to control your opponent's movements or just plant suctions in sneaky locations.
Definitely. Those will be good for keeping people from sneaking to a potent area/zone through back narrow routes. The special is good for maps and places on maps with plenty of walls and even ceiling, so the enemy won't even see the explosive coming.
 

Chiro

Inkster Jr.
Joined
Jun 3, 2015
Messages
26
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Netherlands
I actually like the Splattershot family.(Splattershot, splattershot jr, splattershot pro) These three im going to main because it is underused(execpt jr) and helps me win matches.
 

meleesplatter

Inkling Cadet
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193
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meleebrawler
Definitely. Those will be good for keeping people from sneaking to a potent area/zone through back narrow routes. The special is good for maps and places on maps with plenty of walls and even ceiling, so the enemy won't even see the explosive coming.
Unless they have Bomb Sniffer but who uses that over Ink Resistance.
 

Joseph Staleknight

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I have to say that with the current gear I have, Aerospray RG is treating me very well. In fact, I'll most likely be using it alongside my .52 Gal Deco until something I feel even better with comes out.
 

IvanQuote

Inkling
Joined
Apr 7, 2014
Messages
3
Location
Organic Chemistry
The Kelp Charger and The Squiffer with the mine are my 2 favorites so far. The latter is one of my choices for the splat zone, as mines are good at covering entrances and kamikaze rushes have proven useful in giving my team leverage. In general, I like chargers.
 

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