Dessgeega
Egyptian Goo God
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- Feb 23, 2016
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I've been testing with Quick Respawn in private battles with Ansible, and the results aren't promising.
First off, it does not lower respawn time for your first splat in a match, ever. That first death always has the full penalty. Quick Respawn activates only if you are splatted twice in a row, or more, without ever killing an opponent. If you kill an opponent at any point, it deactivates until you die twice without splatting anyone. We waited 15, 30, and even 90 seconds before splatting me after I had splatted, and the result was the same, no QR.
Sooooooooo, the ability only comes into play if you either die repeatedly or don't take out any opponents. That seems incredibly limited. Does anyone have thoughts on how to use this practically now? I'm struggling to come up with ideas, I suppose it could be used for tower riding or rainmaker hustles but that's a pretty easy tactic to counter. I know it needed nerfing but this almost makes it a waste.
First off, it does not lower respawn time for your first splat in a match, ever. That first death always has the full penalty. Quick Respawn activates only if you are splatted twice in a row, or more, without ever killing an opponent. If you kill an opponent at any point, it deactivates until you die twice without splatting anyone. We waited 15, 30, and even 90 seconds before splatting me after I had splatted, and the result was the same, no QR.
Sooooooooo, the ability only comes into play if you either die repeatedly or don't take out any opponents. That seems incredibly limited. Does anyone have thoughts on how to use this practically now? I'm struggling to come up with ideas, I suppose it could be used for tower riding or rainmaker hustles but that's a pretty easy tactic to counter. I know it needed nerfing but this almost makes it a waste.
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