I can agree that the Dynamo is definitely not the weapon for me. It's one of those weapons that has no definitive role in the team. Is it a support weapon? Is it an offense weapon? Is it a defense weapon? Is it in ink spreader? The world may never know!The dynamo isn't all that good to be honest. It's really slow and easy to get yourself killed if you don't know what your doing.
Yeah the Sloshers are really good. I think the normal Sloshers is probably the best.Another weapon type that is fantastic at spreading ink is the sloshers. They have decent range, and are also pretty good for getting splats.
Flicking can be just as dangerous as rolling is but it entirely depends on the weapon. If you're running straight at another player... You're going to lose that fight no matter what you do. As a roller, direct confrontation is not your thing. It's not something a roller should seek out and they should find alternate ways to approach someone than head-on. That's why it's important to learn the maps, remember your range, and know how to move. Utilize the stealth aspect of a roller and you'll find yourself killing a lot more and dying a lot less.Oh. Woudn't that not be any differant than just rolling it around, outside of having it on less?
Okay, that's way too complicated. I won't be having fun playing the game if you need to do all that...Flicking can be just as dangerous as rolling is but it entirely depends on the weapon. If you're running straight at another player... You're going to lose that fight no matter what you do. As a roller, direct confrontation is not your thing. It's not something a roller should seek out and they should find alternate ways to approach someone than head-on. That's why it's important to learn the maps, remember your range, and know how to move. Utilize the stealth aspect of a roller and you'll find yourself killing a lot more and dying a lot less.
Seconding the Slosher! All three of the Sloshers are very good at both playing defensively and offensively. They have good damage output and a good ink spread. c:
I've seen teams lose games because while they did prevent the other team from painting much, they didn't paint much themselves and still lost. Painting is is extremely important, really.Well, yes, is called "beacon".
Anyway, I find it weird that nobody is telling him to try splatlings. Take one of the mini gatlings, put some run speed up, and you'll see how fast you can turf. And kill. From a medium distance at that.
Also, I want to insist on something that was already said: painting ground is not the best way to win games. You have to, but it doesn't mean you should do only this. Like in (let's say) soccer, you have to score goals, but you still don't try to shoot from anywhere at the moment you get the ball. It's a strategic game. If you can prevent your opponent to paint, then you don't even need to paint yourself to win.
And about rollers, if you watch any strong roller player, you won't see much rolling. It's just too weak.
It's a game of strategy. You're going to have to plan out things, even a little.Okay, that's way too complicated. I won't be having fun playing the game if you need to do all that...
And how do you get the Slosher?
Well yea, I know that, but that is too much...It's a game of strategy. You're going to have to plan out things, even a little.
I believe you get it at level 7 or 9. Check out Ammo Knights.
The rollers can steamroll when spreading ink, but when trying to defend themselves, they almost always have to flick ink (usually in conjunction with jumping). Sometimes you can catch people of guard or steamroller them from behind, but I wouldn't count on it.Well yea, I know that, but that is too much...
It really doesn't require that much brain power. You just go 'hey, I saw someone up ahead. Let's flick.'Well yea, I know that, but that is too much...