youre_a_squib_now
Inkling Fleet Admiral
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In chara's second channel video he brings up some weaknesses of the new brella and suggestions for buffing it. One buff he didn't mention and that I think could be good is removing the "stun" thing from when the shield is destroyed. I wasn't aware of this mechanic previously, but I think removing it on the recycled brella could add to the identity of the weapon, and it would go along with what the devs seem to want for it (with the fast shield regen time and all).
This feels like what s-blast was for range blaster, but for splat brella. The main weapon got nerfed in ways that took away from how it was being played before (notably, jump rng on range and damage on brella) and they added in another weapon to replace that playstyle, but with more pronounced strengths and weaknesses.
S1 range had good long range aoe and threatening long range directs. In S3, range has one and s-blast has the other. If they are going for a similar thing with recycled brella, then since S3 brella has the stalling potential of S2 brella but not the same damage / threat of killing, it makes sense that they'd try to go for this aspect with the recycled brella, and it looks like they have.
As Chara mentioned, the shield can't be buffed too much without risking overlapping with the other brellas, but I don't think the shots should be buffed either, because they're already really strong. The weapon just has too harsh of weaknesses. One that stood out to me was that because the shield only has 100 hp, it's very easy to break and get stunned. I think removing the stun would make it easier to play around having a low-health shield while keeping the low health as a weakness. This doesn't increase its stalling potential that much, since it's not getting any extra health, but it means that people will have to respect the brella more because if its shield is broken it can still threaten a kill.
Like I said, I didn't know of the stun thing before the video, so I'm not sure if completely removing it would be broken, but I think it would be a good way to buff the shield without just giving it more health.
Edit: I added like three more paragraphs because I realized I had more to say. So consider the original a rough draft.
This feels like what s-blast was for range blaster, but for splat brella. The main weapon got nerfed in ways that took away from how it was being played before (notably, jump rng on range and damage on brella) and they added in another weapon to replace that playstyle, but with more pronounced strengths and weaknesses.
S1 range had good long range aoe and threatening long range directs. In S3, range has one and s-blast has the other. If they are going for a similar thing with recycled brella, then since S3 brella has the stalling potential of S2 brella but not the same damage / threat of killing, it makes sense that they'd try to go for this aspect with the recycled brella, and it looks like they have.
As Chara mentioned, the shield can't be buffed too much without risking overlapping with the other brellas, but I don't think the shots should be buffed either, because they're already really strong. The weapon just has too harsh of weaknesses. One that stood out to me was that because the shield only has 100 hp, it's very easy to break and get stunned. I think removing the stun would make it easier to play around having a low-health shield while keeping the low health as a weakness. This doesn't increase its stalling potential that much, since it's not getting any extra health, but it means that people will have to respect the brella more because if its shield is broken it can still threaten a kill.
Like I said, I didn't know of the stun thing before the video, so I'm not sure if completely removing it would be broken, but I think it would be a good way to buff the shield without just giving it more health.
Edit: I added like three more paragraphs because I realized I had more to say. So consider the original a rough draft.
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