2 stronk.Disconnects man. Disconnects are so meta right now.
2 stronk.Disconnects man. Disconnects are so meta right now.
It's up to each player whether he wants to lose "honorably" or win by using every tool at his disposal. Moral superiority < tactical superiority, imo.The most dishonorable tatics currently involve burst bombs. You know when that bad sniper player throws 3 at his feet in hopes to kill you? Call it a versatile tatic but it is still barbaric. It's not interesting or difficult to pull off and whenever I have the chance to do it the only thought that goes through my head is ok I have to abuse this.
Of course the chargers are camping, what else are they going to do, lead an assault into an enemy base? Rollers, brushes, splooshes, etc also camp, though they camp differently. The best way to learn how to counter a weapon is to play that weapon. You can't understand it if you haven't played it. You get hit by .96 a lot? Play .96 for a while. Learn how it can be hard to land your two hits with the slow rate of fire and get outgunned at close range by faster weapons. Then you know how to go after .96s! Play chargers and learn how hard it is to steadily aim at a moving target, then you know how to avoid it. You probably can't kill the sniper. Few things kill snipers that are perched far away. But you can bypass him. or distract him. Or chase him off the perch.I like what you said, but every time i use a weapon i like, i see tenteteks, bubblers, 96. gals riding my ***, then if i manage to escape them, i end up just getting sniped by some ***** charger, camping so hard i can smell them roasting marshmellows.
Bamboozler has superior range, superior kill speed with an accurate player, and might have a splash wall of invincibility or a disruptor to keep the tentatek held at range. My vote is bamboozler every time between players of equal skill. If the bamboozler player can't hit a barn the TTK will probably win. The difference is the bamboozler can't rush into an enemy base unaware of of positioning and "figure it out on the fly." It needs a deliberate approach. The bamboozler user needs to figure out where the enemy is and how the attack will be approached before launching an attack. The tentatek can zoom around less prepared and figure it out upon seeing an enemy. Bamboozler has to be tactical, tentatek can go aggro and win by surprise bluster. Different weapon, different tactic, both deadly. Bamboozler can win 1v1 pretty easily if not unprepared.There is almost no balance in the weapons... who would win, a tentetek or a bamboozler? the
Not me. I will take my dishonorable burst balloons and run you down! ;)With anything else, you'll probably just drive them off. Either way, they aren't shooting at your team anymore.
Properly using beacons could be argued as more dishonorable than bomb subs. But the sub is how the weapon is meant to be used. The sub is part of the main weapon, that's the point of to versions of every weapon. If the unscoped eliter let you get so close he had to drop bombs at his feet, he probably didn't do well overall. If a scoped eliter let you get that close, well, that's what the bombs are for. He's lucky he saw you sneak up at all! True story, I was playing scoped eliter last week on Depot camping in the upper ledge on our side playing cat & mouse with an opponent below. After it was said and done and I decided to retreat I realized the entire platform I was on was covered in enemy ink. Somehow they came through while I was aiming, painted the whole thing, managed to not kill me, and I had NO idea any of this went on, I was so focused on my battle (And good job team, letting the enemy up the right hand side and flank me, while I had the whole left side covered by myself....Great work....)The most dishonorable tatics currently involve burst bombs. You know when that bad sniper player throws 3 at his feet in hopes to kill you? Call it a versatile tatic but it is still barbaric.
Here's a tip for you:The game is fairly balanced atm and I definitely would have called out some weapons in the past.
The most dishonorable tatics currently involve burst bombs. You know when that bad sniper player throws 3 at his feet in hopes to kill you? Call it a versatile tatic but it is still barbaric. It's not interesting or difficult to pull off and whenever I have the chance to do it the only thought that goes through my head is ok I have to abuse this.
There are a ton of degenerate tatics with sub weapons that shouldn't garner much respect. The burst bomb the ground tactic in particular is among the easiest and It puts both players on a timer. No accuracy involved. And the other player basically has to retreat because there is no nuance to dodging AOE explosions.You use splatterscope, right? I'm sure you use your splat bombs well (or use sprinklers as decoys....isn't that dishonorable? ;) )
Yeah, no one is arguing that. Just whether or not you should respect a player for the way he/she is playing. Some tactics have merit and reflect a players skill clearly and some any old nooby could do.It's up to each player whether he wants to lose "honorably" or win by using every tool at his disposal. Moral superiority < tactical superiority, imo.
Yes, I understand how to deal with the tactic. Which is to hopefully avoid triggering the event, but youre incredibly undermining how offensive this tactic can be and what an easy alternative it is at mid to close range. It is the closest thing to a kamakazi tactic in this game. Most people in online videos game and real life don't have respect for anything resembling a suicide attack.Here's a tip for you:
The moment you actively try to hunt an enemy who's hiding in enemy ink(As in, you're firing wildly at enemy ink while an enemy just squidded and is somewhere close to you) and you absolutely cannot see them anymore, your chances of winning the conflict are so astronomically small you're better off retreating. A good E-Liter knows this, and will hide when they see someone's coming. The moment you appear to hunt them down they'll pelt you with bursts untill you die from your sides/back, not because bursts are a good main offensive weapon mind you, but because they caught you off guard while you were thinking you caught them off guard. It's not just exclusive to E-Liters as a good splatterscope user will try to trap you with Splat Bombs instead, but they can just as easily spam panic shots in your face.
You cannot expect to try to flank a player and expect a free splat for your effort, you have to be far more careful when you ran up behind them and you can't see them anymore.
That's too much work. Also, any halfway competent Charger will drop a splat bomb at their feet and bolt. If you chase after them, you might eat a grenade.Not me. I will take my dishonorable burst balloons and run you down! ;)
If something works, who cares? It's also cheap for a .96 Gal to two-shot enemies and outrange most weapons in the game. Does that mean we should dump on Gals? Nah, you just find ways to counter them. If it's a noob trick, it shouldn't be hard to do.Yeah, no one is arguing that. Just whether or not you should respect a player for the way he/she is playing. Some tactics have merit and reflect a players skill clearly and some any old nooby could do.
LOL, you make it sound so easy....if using burst bombs were that powerful my k/d with eliter would be way better than it is ;) The reality is it actually does take skill to do it right. And I'm in definite need of acquiring more of that skill! I'm still kind of "meh" with burst bombs. I have some great instant replay moments, but I also have more than enough empty splats, missed AoE that would have taken a 5th bomb to hit (and I had no ink) etc.There are a ton of degenerate tatics with sub weapons that shouldn't garner much respect. The burst bomb the ground tactic in particular is among the easiest and It puts both players on a timer. No accuracy involved. And the other player basically has to retreat because there is no nuance to dodging AOE explosions.
I understand where @Drip Bam Boozle is coming from somewhat with being annoyed at cheap tactics or disrespectable strategies. I can't wholesale disagree with his premise. The Krakens and Bubblers are my pet peeves. I think that's a lot more cheap than bombs that you do actually have to aim like a blaster with an arc (that you only have 2-4 shots of.) It's frustrating to assess the field, line up an attack, only to have the terms of battle change by bubblers popping up. Lag makes it worse. I can't overstate how many times I've cornered an opponent, am shooting right at him, nothing happens while I'm shooting 4 shots of a 1-2kho weapon at him and nothing happens, and suddenly they become a kraken and I'm splatted, indicating they were already a kraken before I even shot at them but the lag never told me it happened. (Similar to getting sniped by an eliter that was aiming somewhere else.) At times I think the specials break the game. They add strategy on one hand, but on the other, it stops being a fair competition of using the 70-some weapons in the game when it comes down to who can spam the same 3-4 specials the most. But it's like the blue shell in Mario Kart - it's part of the design, it's annoying, it's cheap, it's unfair, but it's part of how the balance of the game was designed.Again, how is using the only CQC weapon in your arsenal something that is deserving of disrespect? So any time someone pops off a Kraken or Bubbler when you think you've gotten the upper hand is that also something deserving of disrespect? Just curious.
Yeah, I'm like that. Most of my teammates think getting on the tower and grabbing the rainmaker is too much work too...but I'll do it :pThat's too much work. Also, any halfway competent Charger will drop a splat bomb at their feet and bolt. If you chase after them, you might eat a grenade.
Kraken is very easy to counter. Just swim away or superjump. They are much slower than you, and I've been able to avoid them long enough for their special to run out many times. If you can, lure them into a huge patch of your team's ink so that they trap themselves when their special runs out. If they're smart, they won't do that. If they aren't, just cover their ink trail so that they're trapped. Either way, you've made them either waste their special, or punished them for using it.They add strategy on one hand, but on the other, it stops being a fair competition of using the 70-some weapons in the game when it comes down to who can spam the same 3-4 specials the most. But it's like the blue shell in Mario Kart - it's part of the design, it's annoying, it's cheap, it's unfair, but it's part of how the balance of the game was designed.
This was more so my point. Just because something stops you from going face first into battle doesn't make it automatically a "cheap tactic". It's just a tactic. If you're getting bombarded by Burst Bombs, that's your own doing. You got too close to something you shouldn't have and you weren't sneaky enough. I throw Burst Bombs that don't kill all the time, you know why it doesn't kill? Because they know when to get the hell away from me. Don't chase the dude, clearly he's going to come out on top. Wait for him to throw his 4, and then try and get him.People, 90% of the specials in this game are easy to counter if you just run away when you see one trigger. Seriously, learn how to run away. It's one of the most important skills you can develop.
Oh, I'm not saying I don't run from them and do exactly as you describe 90% of the time. I get annoyed by the ones that pop out right when I'm landing the attack, but I'll also acknowledge lag is the bigger infuriator. Too many times they go kraken/bubbler *AFTER* I should have splatted them, only for them to turn around and splat me. I.E. I run up to you, slap you 3x in the face with a roller, you just stand still in one place, I turn to retreat, then I hear the "bling" sound and am splatted by you as a kraken. If it showed me the kraken BEFORE I attacked you I could have run instead of it letting me close in, attack and then find out that you weren't even there to begin with. When it's not lag induced, yes, I do as you do, and usually splat the kraken/bubble wielder.Kraken is very easy to counter. Just swim away or superjump. They are much slower than you, and I've been able to avoid them long enough for their special to run out many times. If you can, lure them into a huge patch of your team's ink so that they trap themselves when their special runs out. If they're smart, they won't do that. If they aren't, just cover their ink trail so that they're trapped. Either way, you've made them either waste their special, or punished them for using it.
Bubbler is the same thing: just avoid them. If you can, lure them into a spot where they screw themselves when their Bubbler expires. Otherwise, just stay away from them. Let them push ahead, then drive them back with a counterattack or flank.
People, 90% of the specials in this game are easy to counter if you just run away when you see one trigger. Seriously, learn how to run away. It's one of the most important skills you can develop.