NOOOOOOOOO!!! With how fast rollers can get their own special weapons giving them a really good defensive item like the bubble would break the game. Everyone would use that set because you can give teammates bubble shield as well and just keep going. What is going to stop you? Nothing that's whatRollers would probably be quite good with their own bubble power up, and maybe some ink grenades. The current set up for rollers doesn't seem to be at the peak of what it can be.
Honestly it seems roller users are better for surprise attacks or backsplats or better at hiding near enemy spawn points and rolling them over when they leave... could be the pro meta game latter on when we have time to upgrade ourselves with clothing and perks to maximize point and splats.This has made me wonder about whether the roller is best on the front lines or at the back. You'd think as it's effectively a melee weapon the best option would be to dash straight into your opponents, but that just doesn't work. I guess this is one of the strange things about Splatoon!
They aren't going to have restrictions I presume. I think bubble plus roller is going to be very strong, but I think we can't really make judgements till the game is out.NOOOOOOOOO!!! With how fast rollers can get their own special weapons giving them a really good defensive item like the bubble would break the game. Everyone would use that set because you can give teammates bubble shield as well and just keep going. What is going to stop you? Nothing that's what
Well do remember Nintendo did say you only buy sets of weapons from the weapon shop and can't customize sets. What they offer is what you get. So I hope they don't give the roller a bubble. It's like giving Diddy Kong in smash 4 wave dashing and no one else. That combo is too much power for that one weapon. It's fine on its own but give a shield it can use every few seconds of painting an then it becomes broken.They aren't going to have restrictions I presume. I think bubble plus roller is going to be very strong, but I think we can't really make judgements till the game is out.
I honestly think the Wail is given to rollers because they can set it up not just to kill/get past enemies, but to set up in a highly contested area. It creates a space the enemy can't approach, so you can just roll on through and get a lot of turf.Roller is a support type weapon so there's no specific approach to it. You have to weave in and out to use it the most effectively, mostly cause starting off you're just laying groundwork for the team but after that it's more about covering ground.
They're easy to get around however, and they're not really that equipped for kills. They're susceptible to grenades for one thing and the Killer Wail special move is clearly given to it so it has an easier time to kill (as it doesn't cover ink). If you're in to kill a roller, you have to flank and sneak around them.
The last match I did was against a team of four paint rollers.Each team needs to maintain a multitude of different weapon types in order to be successful.
That's bound to happen, as the game grows and become more familiar, they're going to be ways to counter pretty much everything. I'm waiting for the ink brush, That's what I want to use the most, and also keep in mind that they are other variants that have quirks to them, like the Dynamo roller.After the demo today, rollers definitely felt like the "Little Mac" of the weapons; easy to pick up and use. Hopefully they won't get so overly used that they become easier to counter like what happened with Mac in Sm4sh
I have to agree with you there. The paintbrush certainly looks like it'll be a good weapon! I just hope the weapons system will be nice and balanced. In games with loads of weapons like in TF2 for example, there really is a "meta" for which is good and which isn't. I'm really hoping each has their own strengths and weaknesses, so they can all be valid choices in the long run.That's bound to happen, as the game grows and become more familiar, they're going to be ways to counter pretty much everything. I'm waiting for the ink brush, That's what I want to use the most, and also keep in mind that they are other variants that have quirks to them, like the Dynamo roller.
Oh, and DLC weapons.
I'm just so hyped to see how this game will look a couple months from now. It's unbelievable to think that this game is as good as it is, and is going to grow in the coming months with DLC! I also think this game can have a competitive future as well. I think the game is balanced as it is though.I have to agree with you there. The paintbrush certainly looks like it'll be a good weapon! I just hope the weapons system will be nice and balanced. In games with loads of weapons like in TF2 for example, there really is a "meta" for which is good and which isn't. I'm really hoping each has their own strengths and weaknesses, so they can all be valid choices in the long run.
LOL, that sounds like the worse thingAlso, reminder for future players out there, but a team of 4 Roller users is not practical.
Just saying.