ReinerRubin5
Inkling
- Joined
- Dec 24, 2015
- Messages
- 6
- NNID
- OsweR-1997
nice to meet you ,every one ,my nnid is OsweR-1997 ,S+99 ,main shooter and sniper .sometimes i can play other weapon
https://miiverse.nintendo.net/users/OsweR-1997
i want to share my guide ,but i am chinese ,so maybe my english is bad ,i hope you can understand ,thank you very much :)
catalog
part one : the basic tactics
1. gamepad
2. main weapon
3. sub weapon
4. special weapon
5. turf war
6. splat zones
7. tower control
8. rainmaker
9. stalker and guerrilla warfare
10. other advice
part two : maps strategy
1. ancho-v games (coming soon)
2. arowana mall
3. blackbelly skatepark
4. bluefin depot
5. camp triggerfish
6. flounder heights
7. hammerhead bridge
8. kelp dome
9. mahi-mahi resort
10. moray towers
11. museum d'alfonsino
12. piranha pit
13. port mackerel
14. saltspray rig
15. urchin underpass
16. walleye warehouse
part one : the basic tactics
1. gamepad
if you want to become strong ,please use +5 camera ,because S+ battle is speed duel
sometimes you need close combat ,sometimes enemy have longer range
you must be fast approaching ,turning faster than the enemy
for example ,if you use the splattershot jr. ,enemy use the range blaster ,you can slant rushed to enemy on both sides ,the enemy may be too late turning ,you can defeat the enemy
gamepad can tell you now war situation ,change color will tell you that the enemy's position ,frequent color changes ,it represents clashed
if you use inkstrike ,you can set up on the enemy's escape route or behind to help your teammates
when you seek a breakthrough ,you need to gamepad know the possible safe routes
the principle of super jump
please do not jump close to the enemy's colors ,unless it is to suppress enemy
if our death toll more than enemy ,be careful too
maybe you use the stealth super jump ,but in enemy positions is still dangerous ,because you may do not retreat
2. main weapon
i know everyone's different style ,however ,there are pros and cons of arms ,according to japan's statistics ,highest usage is splattershot
http://www.nicovideo.jp/watch/sm27511210
even the roller and the brush also need precision accuracy ,so i hope you can learn to use shooter
splattershot is comprehensive arms ,able to cope with a variety of status ,if you can learn ,use of other weapons will be more handy
when you have a level of technology ,you can challenge yourself ,learn a feature ,you can use the same characteristics weapon
if you can use ploosh-o-matic(range 20) ,of course you can use jet squelcher(range 80) too
if you are bamboozler(range 73) master ,you are e-liter 3k scope(range 100) master too
if you can use inkbrush ,of course you can use roller too
so i do classified according to the rate ,range ,power ,features
shooter and splatling additional to consider ink diffusion angle
even if the range is than 50 ,but the diffusion angle more than 4° ,or the rate less than 40 ,hit ratio is very low ,must be able to close melee
but ,high rate weapons in close melee too strong ,encounter must keep their distance
low range weapons must ensure a square position ,and lure the enemy into ,to launch a surprise attack
(the diffusion angle less than 4° weapons have: splash-o-matic ,l-3 nozzlenose ,splattershot pro ,h-3 nozzlenose ,dual squelcher ,jet squelcher ,and all splatlings)
when you select the weapon ,should consider whether there is a better alternative
for example ,in the same subsidiary weapon ,than the sploosh-o-matic (rate75, range20, power40) ,why not choose the custom dual squelcher? (rate55, range68, power28)
A. shooter
this series have the largest sub and special combination ,and balanced and diverse performance
B. blaster
high power and fireworks can attack enemy in obstacle beside ,this weapons is the most terrain without restrictions ,but weakness is the low rate ,be careful enemy turning
C. roller
excellent hit ratio and covering and power ,the weakness is high fuel costs and low rate
D. slosher
solid and reliable painting and can attack enemy behind in obstacle ,the weakness is high fuel costs
E. brush
run speed equivalent to swim ,broadwise attack more range ,but low power ,this weapon most need assassination
F. splatling
it have high range and rate ,but the weakness is the need to accumulators ,so not suitable for close melee ,and can not climb wall after to immediately attack
G. chargers
with high fuel costs and low rate to exchange range and one hit kill power
excellent sniper must be able to close melee ,so mainstream gear is the damage up ,but also someone use the defense up
in fact ,sniper much like roller ,the most effective is sneak attack
if enemy found you ,you'll difficult to hit ,if can not hit ,do not stubborn ,change your position
sniper need shadowy and elusive ,even excellent sniper can hiding in the enemy positions attack enemy
proper use your time ,and do not waste time ,sometimes you can be painted in the enemy side ,blockade enemy's escape route ,to help your partner
in addition ,you can refer to the following picture (too lazy to translate text)
3. sub weapon
A. burst bomb
for the power weak or low range weapons ,this can effectively compensate for deficiencies ,you can first shot burstbomb to enemy ,supplemented gun
burstbomb can also find the hidden enemy
B. suction bomb ,splat bomb
bomb can induce enemy to the location you want ,temporary expulsion of enemy ,or enemy into just corners
if rainmaker or splashwall before ,you have opportunity to instantly killing enemy
if enemy is chasing you ,you can stay bomb to let the enemy stop catch ,or in corner to give the enemy an unexpected attack
C. seeker
seeker will search for enemy within a certain angle
in close combat the enemy will not reflect
D. splash wall
although the splash wall is the powerful ,but the shooter also was confined ,therefore ,need to observe the situation to grasp the best time use
use doctrine is against the wall ,otherwise the enemy will go around behind you
when you stop enemy advance ,you can go to other places to support
E. beakon ,inkmine ,sprinkler
often the enemy will destroy the beakon and sprinkler ,so you can hide beside ,observe the enemy's reaction ,opportunistic attack enemy
beacon can advance fronts ,in principle ,one is enough ,destroy enemy and then supplement
sprinkler can add gauge
inkmine lets you notice enemy advancing direction ,and stop enemy chase you
i hate beacon! remember a principle ,do not let the enemy's beacon to remain in their positions
advancing frontline positions ,at the same time destroy the enemy's beacon
F. point sensor ,disruptor
when you know the enemy's position ,do not forget ,beside enemy might have hidden companion
4. special weapon
special weapon although very strong ,but you can not depend on it ,you need rely own strength search and destroy
if you're opening on painted at home ,you let teammates in 3 vs 4 danger ,and last time you will not have the means to fight back
if you use Skype ,use special weapon before ,please notify teammates ,let your teammates to lure enemy into attack position you want
A. inkzooka ,echolocator
needless to say ,best special weapon
B. suction bomb rush ,splat bomb rush
weakness of this weapon ,explosion takes time ,and not use the main weapon
at close range ,strength enemy will not be afraid this weapon ,he will put you to die
use of such weapons keep a safe distance with the enemy ,try to use the enemy can not escape corner
C. seeker rush ,burstbomb rush
in contrast to the above ,both arms are close fight with the enemy for
D. bubbler ,kraken
many people in tower control like use this weapon ,but if enemy use continuous shot weapons ,he will hit you falling into water
you may not be able to escape the enemy camp ,so use before to consider the distance and teammates
E. inkstrike ,killer wail
with gamepad ,there are three ways to use
attack absolutely can not escape enemy
blockade the enemy's retreat ,or driving the enemy into corners or you want
attack aimed at the enemy rebirth point
5. turf war
attack is the best defense ,strong player will in opening to search enemy
once you suppress the enemy rebirth point ,let idle teammate back home
or when you return to rebirth point ,at the same time painted home to ready gauge
in splatfest
you can opening directly reach enemy rebirth point ,defeat all enemies along the way
if enemies painted at home ,they not think your presence
(i used to have a perfect cooperation & division teammates ,in splatfest get over sixty triumph)
6. splat zones
opening do not hurry grab zone ,enemy will hunt anxious players
you need to surround the center zone from the side ,make sure our positions ,and defeat most enemies
it is difficult rule
you need good luck ,if teammate weak ,you need a pair of four of virtuosity ,rotten teammate more terrible than enemy
i hope you have time to advance the front ,grabbing the enemy's home ,an increase of enemy inconvenience
but more often ,you are in support your teammates
many maps ,you can not completely prevent enemy detour
if there are two zone ,i would choose to attack the enemy's home ,i hope all teammates together offensive
because enemy home difficult to attack ,but easy to defend own zone ,this rule comparison who's team more brave
for example ,in camp triggerfish ,so long as your team can suppress enemy's home ,you can easily protect own zone
detour or climbing walls enemy will be your easiest target
you need to lurk in enemy's route ,or choose to any enemy easily ignore nook
in height difference of terrain ,enemy's sprinklers will ignore corner ,when the enemy jump off ,you can attack enemy from behind
but do not be reused ,enemy will have experience ,second time enemy maybe check corner
you need change the location of ambush
if you are deadlocked with enemy for too long ,maybe enemy can use special weapon
other enemies may break other routes ,your teammates are crisis
sometimes you can lure the enemy into our positions ,attack together with partners
all rules ,if enemy break your home ,you need and teammates ,multi hit less
or you can put teammates as bait ,select ambush or detour
i do not like to detour ,as exports are usually very dangerous ,but sometimes have no choice
7. tower control
it is easy rule ,because tower is clear objectives ,teammates will not run around
we need three strikers to resist enemy in frontline
once tower started advancing ,i hope sniper on the tower ,because snipers close melee weak
when the tower advances ,you do not need home defense
if enemy began to move forward tower ,you have enough time to go back arrangement defense
in opening ,you do not know the enemy's distribution
once rush tower will attract enemy's attention ,you and partner can grasp the enemy
you can first grab and then leave tower ,start fighting
if situation dangerous ,not reluctantly to stay tower ,save your lives ,you can first escape or fight under tower
maybe enemy take the opportunity to grab tower ,then the enemy will expose danger
The Art of War : luring the enemy in deep
enemy is vulnerable in our positions
in general ,we advancing distance ,behind it will be safe ,otherwise not advance
of course, there are exceptions
if you are confident ,and determine vicinity or behind have teammate can to tower ,then you can leave the tower to battle
8. rainmaker
the striker
opening direct attack enemy will be better ,if the enemy concentrate wrecking ball ,they will be your best target
past i liked grab ball ,now i do not like it ,unless situation allows
because rainmaker not a good weapon
in the ranked battle ,can you really believe randomly assigned teammate?
believe yourself can help teammates open the way
but remember a principle ,not too far away from the ball
if you need detour ,please search the enemy of ten seconds range ,otherwise ,you will can not know war situation
please always pay attention to the movement of the ball ,do not let your teammates to danger
each maps have the most difficult passed hurdle ,sometimes striker must sacrifice ,defeat the enemy ,or resist enemy fire ,let ball advance smoothly
if rainmaker to die ,striker try to survive in enemy positions ,maybe enemy's attention be attracted ball ,at this time ,you can get reinforcements
the rainmaker
if you want to get ball ,you must first ensure the safety of surrounding
when observe lurking enemy ,if enemy does not shield position ,you can use the sniper skills: swing the gun
when you look not rendezvous with the enemy ,enemy is easy to lose vigilance ,this will increase your rainmaker hit ratio
if you can not hit enemy for some time ,then do not waste time ,enemy will have reinforcements
you can step back ,luring enemy to advance to easy attack position
you can also select detour ,waiting for teammates support
or go forward ,regardless of enemy
you have the ball ,it will attract enemy's attention ,you can trick enemy to wrong location ,then quickly turned to detour ,or join with partners
some routes entrance is safe ,but exports very dangerous and narrow
i would prefer a spacious road ,maybe all parts have ambush ,in other words ,the enemy forces are scattered ,and you have a lot of circuitous route can be selected
if no teammates ,sometimes also recklessly opportunistic go forward ,even if die ,so long as you can through the interception point ,this can increase the chance of winning
if you have the advantage ,at the same time ball in our hands
many people will holding a ball to delay time ,but sometimes remaining a lot of time ,enemy will become stronger because of the crisis ,there is the possibility of being reversed
remember a principle ,with the ball go forward ,even if the enemy snatched ball ,do not let that Fu_k damn ball to stay at home
ball farther away from home ,we have time to deploy defense
9. stalker and guerrilla warfare
do you have played the metal gear series? human visual have 45° angle attention range
when a teammate at war with enemy ,you can sneak attack enemy
you can half push the arrow keys ,there ninja squid effect ,but faster
using this technique ,you can improve your ability to use roller and other weapons to beat enemies
when you have the proper territory ,you need to patrol
can harass the enemy ,hit and run ,but do not reluctantly defeated ,let the enemy distract attention ,to make it fatigue
fled to the obstacle ,enemy may abandoned the chase ,you can detour attack
if enemy use dynamo roller or other ,against the wall can help you resist attack ,waiting to counterattack ,like other fps games
agility is the S+ player features
enemy want advance ,they must painted regain lost ground ,but enemy particularly easy ignore walls and corners ,you can apply the above principles ,create your tactics
10. other advice
A. gears
ideal gear combination is ability mix two or three
i like permanent ability (E.g: run speed up ,swim speed up ,damage up ,defense up ,ink resistance up) ,these are mainstream
some ability to die after launch effect (E.g: comeback ,haunt ,tenacity ,special saver ,quick respawn)
some ability has a time limit ,impractical (E.g: recon ,opening gambit ,last-ditch effort)
some ability to use opportunities are few ,or very little help to combat (E.g: bomb range up ,bomb sniffer ,cold-blooded ,ink recovery up ,ink saver main ,ink saver sub ,ninja squid ,stealth super jump ,quick super jump ,special charge up ,special duration up)
i will not commonly used above the gear ability
perhaps you have considered weapon and sub and special ,or unique tactics ,but i hope you can improve normal combat skills and survival ,do not have opportunism
B. headphone
hearing can help you search for enemy
even if you're like me ,poor hearing ,not distinguish the difference between the sound of ourselves and enemy
at least you can know someone nearby activities
C. winning percentage
i doubt nintendo will be grouped in accordance with the player's winning percentage ,in order to achieve an equitable
if you win more games ,more chances for the group to weak
however ,S+80 before deduction not be afraid ,you need to brave the continuing challenges ,unless your strength really is not enough
if you can easily beat A+ rival ,you will be able to survive in the S class
if you can easily beat S rival ,you will be able to survive in the S+ class
you can assess yourself strength ,in considering whether or not to pursue S+99
D. self-growth
courage is your best teacher ,do not be afraid to fight with enemy
you are a spartan warrior ,use your murderous give enemy fear
S+ players are homicidal maniac ,supporter is not survive in the S+ class
in order to win ,i was unscrupulous machiavellianism advocates ,if get win need to die ,i would not hesitate
you can read The Art of War ,it can be applied in the game and in life
you can learn from other player's experiences and videos
if you in the game ,took note enemy or teammates have interesting tactics ,should remember
(although the kill is important ,but everything has an exception)
https://miiverse.nintendo.net/users/OsweR-1997
i want to share my guide ,but i am chinese ,so maybe my english is bad ,i hope you can understand ,thank you very much :)
catalog
part one : the basic tactics
1. gamepad
2. main weapon
3. sub weapon
4. special weapon
5. turf war
6. splat zones
7. tower control
8. rainmaker
9. stalker and guerrilla warfare
10. other advice
part two : maps strategy
1. ancho-v games (coming soon)
2. arowana mall
3. blackbelly skatepark
4. bluefin depot
5. camp triggerfish
6. flounder heights
7. hammerhead bridge
8. kelp dome
9. mahi-mahi resort
10. moray towers
11. museum d'alfonsino
12. piranha pit
13. port mackerel
14. saltspray rig
15. urchin underpass
16. walleye warehouse
part one : the basic tactics
1. gamepad
if you want to become strong ,please use +5 camera ,because S+ battle is speed duel
sometimes you need close combat ,sometimes enemy have longer range
you must be fast approaching ,turning faster than the enemy
for example ,if you use the splattershot jr. ,enemy use the range blaster ,you can slant rushed to enemy on both sides ,the enemy may be too late turning ,you can defeat the enemy
gamepad can tell you now war situation ,change color will tell you that the enemy's position ,frequent color changes ,it represents clashed
if you use inkstrike ,you can set up on the enemy's escape route or behind to help your teammates
when you seek a breakthrough ,you need to gamepad know the possible safe routes
the principle of super jump
please do not jump close to the enemy's colors ,unless it is to suppress enemy
if our death toll more than enemy ,be careful too
maybe you use the stealth super jump ,but in enemy positions is still dangerous ,because you may do not retreat
2. main weapon
i know everyone's different style ,however ,there are pros and cons of arms ,according to japan's statistics ,highest usage is splattershot
http://www.nicovideo.jp/watch/sm27511210
even the roller and the brush also need precision accuracy ,so i hope you can learn to use shooter
splattershot is comprehensive arms ,able to cope with a variety of status ,if you can learn ,use of other weapons will be more handy
when you have a level of technology ,you can challenge yourself ,learn a feature ,you can use the same characteristics weapon
if you can use ploosh-o-matic(range 20) ,of course you can use jet squelcher(range 80) too
if you are bamboozler(range 73) master ,you are e-liter 3k scope(range 100) master too
if you can use inkbrush ,of course you can use roller too
so i do classified according to the rate ,range ,power ,features
shooter and splatling additional to consider ink diffusion angle
even if the range is than 50 ,but the diffusion angle more than 4° ,or the rate less than 40 ,hit ratio is very low ,must be able to close melee
but ,high rate weapons in close melee too strong ,encounter must keep their distance
low range weapons must ensure a square position ,and lure the enemy into ,to launch a surprise attack
(the diffusion angle less than 4° weapons have: splash-o-matic ,l-3 nozzlenose ,splattershot pro ,h-3 nozzlenose ,dual squelcher ,jet squelcher ,and all splatlings)
when you select the weapon ,should consider whether there is a better alternative
for example ,in the same subsidiary weapon ,than the sploosh-o-matic (rate75, range20, power40) ,why not choose the custom dual squelcher? (rate55, range68, power28)
A. shooter
this series have the largest sub and special combination ,and balanced and diverse performance
B. blaster
high power and fireworks can attack enemy in obstacle beside ,this weapons is the most terrain without restrictions ,but weakness is the low rate ,be careful enemy turning
C. roller
excellent hit ratio and covering and power ,the weakness is high fuel costs and low rate
D. slosher
solid and reliable painting and can attack enemy behind in obstacle ,the weakness is high fuel costs
E. brush
run speed equivalent to swim ,broadwise attack more range ,but low power ,this weapon most need assassination
F. splatling
it have high range and rate ,but the weakness is the need to accumulators ,so not suitable for close melee ,and can not climb wall after to immediately attack
G. chargers
with high fuel costs and low rate to exchange range and one hit kill power
excellent sniper must be able to close melee ,so mainstream gear is the damage up ,but also someone use the defense up
in fact ,sniper much like roller ,the most effective is sneak attack
if enemy found you ,you'll difficult to hit ,if can not hit ,do not stubborn ,change your position
sniper need shadowy and elusive ,even excellent sniper can hiding in the enemy positions attack enemy
proper use your time ,and do not waste time ,sometimes you can be painted in the enemy side ,blockade enemy's escape route ,to help your partner
in addition ,you can refer to the following picture (too lazy to translate text)

3. sub weapon
A. burst bomb
for the power weak or low range weapons ,this can effectively compensate for deficiencies ,you can first shot burstbomb to enemy ,supplemented gun
burstbomb can also find the hidden enemy
B. suction bomb ,splat bomb
bomb can induce enemy to the location you want ,temporary expulsion of enemy ,or enemy into just corners
if rainmaker or splashwall before ,you have opportunity to instantly killing enemy
if enemy is chasing you ,you can stay bomb to let the enemy stop catch ,or in corner to give the enemy an unexpected attack
C. seeker
seeker will search for enemy within a certain angle
in close combat the enemy will not reflect
D. splash wall
although the splash wall is the powerful ,but the shooter also was confined ,therefore ,need to observe the situation to grasp the best time use
use doctrine is against the wall ,otherwise the enemy will go around behind you
when you stop enemy advance ,you can go to other places to support
E. beakon ,inkmine ,sprinkler
often the enemy will destroy the beakon and sprinkler ,so you can hide beside ,observe the enemy's reaction ,opportunistic attack enemy
beacon can advance fronts ,in principle ,one is enough ,destroy enemy and then supplement
sprinkler can add gauge
inkmine lets you notice enemy advancing direction ,and stop enemy chase you
i hate beacon! remember a principle ,do not let the enemy's beacon to remain in their positions
advancing frontline positions ,at the same time destroy the enemy's beacon
F. point sensor ,disruptor
when you know the enemy's position ,do not forget ,beside enemy might have hidden companion
4. special weapon
special weapon although very strong ,but you can not depend on it ,you need rely own strength search and destroy
if you're opening on painted at home ,you let teammates in 3 vs 4 danger ,and last time you will not have the means to fight back
if you use Skype ,use special weapon before ,please notify teammates ,let your teammates to lure enemy into attack position you want
A. inkzooka ,echolocator
needless to say ,best special weapon
B. suction bomb rush ,splat bomb rush
weakness of this weapon ,explosion takes time ,and not use the main weapon
at close range ,strength enemy will not be afraid this weapon ,he will put you to die
use of such weapons keep a safe distance with the enemy ,try to use the enemy can not escape corner
C. seeker rush ,burstbomb rush
in contrast to the above ,both arms are close fight with the enemy for
D. bubbler ,kraken
many people in tower control like use this weapon ,but if enemy use continuous shot weapons ,he will hit you falling into water
you may not be able to escape the enemy camp ,so use before to consider the distance and teammates
E. inkstrike ,killer wail
with gamepad ,there are three ways to use
attack absolutely can not escape enemy
blockade the enemy's retreat ,or driving the enemy into corners or you want
attack aimed at the enemy rebirth point
5. turf war
attack is the best defense ,strong player will in opening to search enemy
once you suppress the enemy rebirth point ,let idle teammate back home
or when you return to rebirth point ,at the same time painted home to ready gauge
in splatfest
you can opening directly reach enemy rebirth point ,defeat all enemies along the way
if enemies painted at home ,they not think your presence
(i used to have a perfect cooperation & division teammates ,in splatfest get over sixty triumph)
6. splat zones
opening do not hurry grab zone ,enemy will hunt anxious players
you need to surround the center zone from the side ,make sure our positions ,and defeat most enemies
it is difficult rule
you need good luck ,if teammate weak ,you need a pair of four of virtuosity ,rotten teammate more terrible than enemy
i hope you have time to advance the front ,grabbing the enemy's home ,an increase of enemy inconvenience
but more often ,you are in support your teammates
many maps ,you can not completely prevent enemy detour
if there are two zone ,i would choose to attack the enemy's home ,i hope all teammates together offensive
because enemy home difficult to attack ,but easy to defend own zone ,this rule comparison who's team more brave
for example ,in camp triggerfish ,so long as your team can suppress enemy's home ,you can easily protect own zone
detour or climbing walls enemy will be your easiest target
you need to lurk in enemy's route ,or choose to any enemy easily ignore nook
in height difference of terrain ,enemy's sprinklers will ignore corner ,when the enemy jump off ,you can attack enemy from behind
but do not be reused ,enemy will have experience ,second time enemy maybe check corner
you need change the location of ambush
if you are deadlocked with enemy for too long ,maybe enemy can use special weapon
other enemies may break other routes ,your teammates are crisis
sometimes you can lure the enemy into our positions ,attack together with partners
all rules ,if enemy break your home ,you need and teammates ,multi hit less
or you can put teammates as bait ,select ambush or detour
i do not like to detour ,as exports are usually very dangerous ,but sometimes have no choice
7. tower control
it is easy rule ,because tower is clear objectives ,teammates will not run around
we need three strikers to resist enemy in frontline
once tower started advancing ,i hope sniper on the tower ,because snipers close melee weak
when the tower advances ,you do not need home defense
if enemy began to move forward tower ,you have enough time to go back arrangement defense
in opening ,you do not know the enemy's distribution
once rush tower will attract enemy's attention ,you and partner can grasp the enemy
you can first grab and then leave tower ,start fighting
if situation dangerous ,not reluctantly to stay tower ,save your lives ,you can first escape or fight under tower
maybe enemy take the opportunity to grab tower ,then the enemy will expose danger
The Art of War : luring the enemy in deep
enemy is vulnerable in our positions
in general ,we advancing distance ,behind it will be safe ,otherwise not advance
of course, there are exceptions
if you are confident ,and determine vicinity or behind have teammate can to tower ,then you can leave the tower to battle
8. rainmaker
the striker
opening direct attack enemy will be better ,if the enemy concentrate wrecking ball ,they will be your best target
past i liked grab ball ,now i do not like it ,unless situation allows
because rainmaker not a good weapon
in the ranked battle ,can you really believe randomly assigned teammate?
believe yourself can help teammates open the way
but remember a principle ,not too far away from the ball
if you need detour ,please search the enemy of ten seconds range ,otherwise ,you will can not know war situation
please always pay attention to the movement of the ball ,do not let your teammates to danger
each maps have the most difficult passed hurdle ,sometimes striker must sacrifice ,defeat the enemy ,or resist enemy fire ,let ball advance smoothly
if rainmaker to die ,striker try to survive in enemy positions ,maybe enemy's attention be attracted ball ,at this time ,you can get reinforcements
the rainmaker
if you want to get ball ,you must first ensure the safety of surrounding
when observe lurking enemy ,if enemy does not shield position ,you can use the sniper skills: swing the gun
when you look not rendezvous with the enemy ,enemy is easy to lose vigilance ,this will increase your rainmaker hit ratio
if you can not hit enemy for some time ,then do not waste time ,enemy will have reinforcements
you can step back ,luring enemy to advance to easy attack position
you can also select detour ,waiting for teammates support
or go forward ,regardless of enemy
you have the ball ,it will attract enemy's attention ,you can trick enemy to wrong location ,then quickly turned to detour ,or join with partners
some routes entrance is safe ,but exports very dangerous and narrow
i would prefer a spacious road ,maybe all parts have ambush ,in other words ,the enemy forces are scattered ,and you have a lot of circuitous route can be selected
if no teammates ,sometimes also recklessly opportunistic go forward ,even if die ,so long as you can through the interception point ,this can increase the chance of winning
if you have the advantage ,at the same time ball in our hands
many people will holding a ball to delay time ,but sometimes remaining a lot of time ,enemy will become stronger because of the crisis ,there is the possibility of being reversed
remember a principle ,with the ball go forward ,even if the enemy snatched ball ,do not let that Fu_k damn ball to stay at home
ball farther away from home ,we have time to deploy defense
9. stalker and guerrilla warfare
do you have played the metal gear series? human visual have 45° angle attention range
when a teammate at war with enemy ,you can sneak attack enemy
you can half push the arrow keys ,there ninja squid effect ,but faster
using this technique ,you can improve your ability to use roller and other weapons to beat enemies
when you have the proper territory ,you need to patrol
can harass the enemy ,hit and run ,but do not reluctantly defeated ,let the enemy distract attention ,to make it fatigue
fled to the obstacle ,enemy may abandoned the chase ,you can detour attack
if enemy use dynamo roller or other ,against the wall can help you resist attack ,waiting to counterattack ,like other fps games
agility is the S+ player features
enemy want advance ,they must painted regain lost ground ,but enemy particularly easy ignore walls and corners ,you can apply the above principles ,create your tactics
10. other advice
A. gears
ideal gear combination is ability mix two or three
i like permanent ability (E.g: run speed up ,swim speed up ,damage up ,defense up ,ink resistance up) ,these are mainstream
some ability to die after launch effect (E.g: comeback ,haunt ,tenacity ,special saver ,quick respawn)
some ability has a time limit ,impractical (E.g: recon ,opening gambit ,last-ditch effort)
some ability to use opportunities are few ,or very little help to combat (E.g: bomb range up ,bomb sniffer ,cold-blooded ,ink recovery up ,ink saver main ,ink saver sub ,ninja squid ,stealth super jump ,quick super jump ,special charge up ,special duration up)
i will not commonly used above the gear ability
perhaps you have considered weapon and sub and special ,or unique tactics ,but i hope you can improve normal combat skills and survival ,do not have opportunism
B. headphone
hearing can help you search for enemy
even if you're like me ,poor hearing ,not distinguish the difference between the sound of ourselves and enemy
at least you can know someone nearby activities
C. winning percentage
i doubt nintendo will be grouped in accordance with the player's winning percentage ,in order to achieve an equitable
if you win more games ,more chances for the group to weak
however ,S+80 before deduction not be afraid ,you need to brave the continuing challenges ,unless your strength really is not enough
if you can easily beat A+ rival ,you will be able to survive in the S class
if you can easily beat S rival ,you will be able to survive in the S+ class
you can assess yourself strength ,in considering whether or not to pursue S+99
D. self-growth
courage is your best teacher ,do not be afraid to fight with enemy
you are a spartan warrior ,use your murderous give enemy fear
S+ players are homicidal maniac ,supporter is not survive in the S+ class
in order to win ,i was unscrupulous machiavellianism advocates ,if get win need to die ,i would not hesitate
you can read The Art of War ,it can be applied in the game and in life
you can learn from other player's experiences and videos
if you in the game ,took note enemy or teammates have interesting tactics ,should remember
(although the kill is important ,but everything has an exception)

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